Usage

A few notes about how to use this program;

If you want to merge for example the WADs zdctfmp.wad, zdctfmp2.wad and zdctfmp3-.wad, simply select your Doom 2 IWAD, select a destination WAD that you want the data to end up in, add the ZDCTFMP WADs to the list and hit the Start button. It will ask about lumps that it encounters twice, and will ask you which version to keep in the final WAD. Use the Rename button to rename the entry it's displaying. Hit Restore after that to restore the original name.

Hit the checkbox on the bottom of this decision window to keep using the WAD that you selected until it starts working on another WAD or starts working on another type of lumps. This option is not available when the entry is being renamed.

Error message?

If the program complains about any missing DLL or OCX file, please download and install the following file:

http://www.teamhellspawn.com/exl/files/vbredist.exe

It will install some runtime components in your windows\system or windows\system32 folder. Please note that they cannot be uninstalled by the use of an uninstaller, because I didn't include any. The files it installs are harmless and may very well be used by other programs on your computer.

About

Texture Merger was created by Dennis 'Exl' Meuwissen, who spends far too much time on useless things like this.

MATH.DLL and part of the SHA256 code by David Svaiter. Other SHA256 code by Phil Fresle.

This program is freeware, you can distribute it to whomever you like, however you like, as long as this readme file is distributed intact with it. Source code in Visual Basic 6 is available at request from the author.

If you find any bugs, please let me know about them. A thorough description of how to reproduce the bug would be very helpful in fixing it. Drop your bug reports in to my email.

Changelog

Version 1.1

Version 1.0

Version 0.9