=========================================================================== Advanced engine needed : BooM / Multiplayer Port that supports BooM (Zandronum, ZDaemon, et cetera) Primary purpose : Deathmatch =========================================================================== Title : Superfast Mapping: Deathmatch Edition Filename : sfm-dm.wad Release date : September 28th, 2013 Author : Combinebobnt and Argentum Email Address : Dueyoyoto@yahoo.com Description : The sequel to Superfast DUEL Speedmaps. A wad that was the result of a speed-mapping compilation on the Zandronum Forums in the late summer and early autumn of 2013. As the title suggests, this map pack is made with deathmatch in mind, but with support for sixteen players or greater. Each map ,whilst being made in BooM format, was to be finished in one hour with corrections allowed as a method of quality control. In the end, the group created thirty-five all-new deathmatch maps that play greatly for big crowds. Additional Credits to : Mappers who participated in the project: one_two, Shane, W1D3A55, 75, Serj Enhmo, Nightmare Those who helped during the private and public testing sessions. FNF Team for helping in testing and running this WAD. Source credits within the credits lump of the WAD. =========================================================================== * What is included * New levels : Yes Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-MAP35 Single Player : No Cooperative : No Deathmatch : Designed for Other game styles : Works well for game modes such as Last Man Standing or Team Deathmatch Difficulty Settings : Not implemented * Construction * Base : New from scratch (no copy-pasting or prefabs allowed!) Build Time : One hour for each map. Completed in about two to three months. Editor(s) used : DooM Builder II, Slade 3, XWE Known Bugs : No! That's what public testing was for! May Not Run With... : Ports that do not support BooM mapping format or have visplane limitations. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://zandronum.com/forum/showthread.php?tid=2957