=========================================================================== Advanced engine needed : none, runs with doom2.exe v1.9 or any port Primary purpose : Single+Coop play =========================================================================== Title : Scythe Filename : scythe.wad Release date : Author : Erik Alm, with guest mapper Kim "Torn" Bach Email Address : erik_a80@hotmail.com (Erik) Other Files By Author : quite a bunch, http://www.doom2.net/~erik/ Misc. Author Info : 22 year old Doomer (Erik), A somewhat younger Doomer (Torn) Description : A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best. Additional Credits to : id software, Fredrik Johansson (textures), ZarcyB (titlepic) Chris "Ryback" Ratcliff (map30 idea). Drew "stx-Vile" Dewore (testing) All other testers too, thanks! =========================================================================== * What is included * New levels : Yes, all new levels by Erik Alm (and map31 by Kim "Torn" Bach) Sounds : No Music : Yes, musics selected by Qwerty, Torn and myself. Graphics : Sky textures from doom and dark covenant. Dehacked/BEX Patch : No Demos : No Other : * Play Information * Game : DOOM2 Map # : Map01-32 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Not recommended. Difficulty Settings : Yes For veteran doomers, I suggest playing e1 and e2 on uv -fast and e3 on uv if you want a good challenge. You will get stripped of all weapons every 10 maps anyway so it's doesn't matter if you quit and use -warp 21 to get to ep3 for example. For good doomers (like the most of you out there I guess), I suggest playing the whole thing on skill 4 (ultra violence). It will get hard towards the end. For average, casual doomers, I suggest playing e1 and e2 on uv and e3 on hmp. For newbies (like there are any) and weak players, I suggest playing e1 and e2 on hmp and e3 on hntr (skill 2). * Construction * Base : New levels from scratch Build Time : 25 days of building, 25 days of slacking off. Editor(s) used : Deth, Warm, Deutex Known Bugs : Texture alignment bugs. Map28 uses a voodoo doll effect which will not work in legacy, the map is still completable though. May Not Run With... : Unreal 2 Lame story (tm): You are a space marine yadayada... A time anomaly has been detected and there seems to be demons traveling to earth from the future!1 Your job is to travel to various places to find out where this time anomaly is and then stop the demonic Invasion. The list of places includes military and scientific bases, factories, cities and other misc locations. Who knows where you'll end up... ep1 Map01 - Get going! - very easy Map02 - Punchline - very easy Map03 - Up and around - easy Map04 - lost warehouse - very easy Map05 - Slimy tunnels - easy Map06 - Pressure point - medium Map07 - Deadly - medium Map08 - Garden base - medium Map09 - Computer storage - easy Map10 - the Lords - medium ep2 Map11 - Sneak peak - medium/hard Map12 - Walk in the park - medium Map13 - Subverted base - easy Map14 - Power outage - easy Map15 - Blood bath - medium Map16 - Burial grounds - medium Map17 - Book Lords - medium/hard Map18 - M/S Futura - medium Map19 - 3000 AD - medium Map20 - The starport - medium/hard ep3 Map21 - Solitude - hard, step down in skill if you die a lot here or in the following 2 maps. Map22 - Despair - hard Map23 - Anger - hard Map24 - Hatred - hard Map25 - Envy - medium Map26 - Fear - hard, insane monster density. Map27 - Terror - hard Map28 - Run from it - hard, keep running or you'll die. UV not recommended for keyboarders. Map29 - Hell on earth - hard Map30 - Fire and ice - extremely hard, watch out so you dont get telefragged :P secret maps Map31 - I dunno Torn - by Torn - medium Map32 - Enoz Soahc - hard * Copyright / Permissions * Authors (may NOT) use the contents of this file as a base for modification or reuse. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. This file may not be used for any commercial purposes without the author's agreement.* Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors