=========================================================================== Advanced engine needed : Runs in vanilla + all ports Primary purpose : Single + coop play =========================================================================== Title : Rowdy Rudy's Revenge! (a 10 map partial conversion) Filename : rwdyrudy.wad Release date : Jan. 7th / Feb. 3rd 2019 Author : Doomkid Email Address : [redacted] Other Files By Author : tdevil2.wad sinseven.wad rot90fix.wad uacrebellion.wad dk_dm_13.wad dk_dm_2.wad dk_dm_3f.wad dk_dm_4.wad kid_duel.wad zdm_13.wad zdm_14.wad zdm_3.wad dm_guns.wad funguns.wad powergun.wad superpowerguns.wad toonz.wad d64-gfx.wad and many more Misc. Author Info : Long time Doomer, look me up on idgames Description : Rowdy Rudy's Revenge: a 10 map partial conversion. 100% vanilla, heavy on the dehacked. The Story: When it was founded in 2055, the UAC was a force for good. Their research led to the development of teleportation, extreme advances in medicine and leaps in interstellar travel. In 2080, the leader of the Cult known as 'The Protectors' spoke to then president of the UAC. There was an instant change from that day forward. The president suddenly announced a new project to open a gateway to the so-called 'spiritual realm'. Some employees of the UAC questioned this decision and left, however many remained. As time went on, less and less time and funding went towards egalitarian causes and more was funneled into the Spiritual Portal Project. Rudy and his brother Jamal are ex-marines, doomsday preppers and conspiracy theorists. While the UAC and The Protectors have tried to keep quiet about their recent project, a few have infiltrated UAC bases and leaked information. The Protectors and the UAC had plans to finally open their 'spiritual portal' in the middle of the city. Jamal went to the site, armed to the teeth, but was brutally killed along with several hundred others when their attempt to open the portal failed, resulting in a massive explosion. Since then there have been reports of almost zombie-like people wandering the streets and attacking civilians, many of them dressed in hoods and capes worn by The Protectors. Rudy is overcome with anger at the loss of his brother. Using his knowledge of UAC operations, he makes his way up into the hills to a secret base. He plans to take them down by force and kill anything they throw at him, avenge his brother and save the world from any more destruction caused by the UAC or The Protectors. Ultimately, he must find the heart of their operation and destroy it. Good luck! New Enemies and Weapons: While Rowdy Rudy's Revenge remains largely a classic-Doomy experience, there are a number of changes to enemies and weapons. Here is a detailed list so you know what to expect when you play. Cultist HP: 30 This is your basic cannon fodder. (Sprite created by Raven Software, Neoworm, Tormentor667) Shotgunner HP: 40 (Sprite created by Mark Quinn, Vegeta, Ghastly_dragon, MagicWazard) Weak Chaingunner HP: 50 Only drops a clip rather than a chaingun. (Sprite created by HorrorMovieGuy) Tough Chaingunner HP: 90 Your classic chaingunner. Blind Pinky HP: 150 He cant see but he sure can smell. (Sprite created by HorrorMovieGuy) Toxicacodemon HP: 400 This little bugger makes his way into a lot of my wads. Spits a Baron's toxic ball. Flame Caco HP: 580 Spits waves of fire and small fireball projectiles. Very deadly up close. RPG Zombie HP: 120 Fires a revenant's homing missile, high pain chance. Plasma Guy HP: 90 Behaves like a weaker arachnotron. (Sprite from anubis.wad) There's also a bayonet weapon and repeater-rifle instead of fists and a pistol. They both deal more than twice as much damage as their original counterparts and the rifle is 100% accurate! Perfect for all the snipers out there. Additional Credits to : The texture resource used here is "High Resolution Textures w/o the High Resolution", converted by 40oz with thanks to Kurikai for maintaining the JDTP. Various graphics have also been lovingly borrowed from Freedoom, mainly a few HUD elements. The weapons are from blackglov.wad by Grimm, the Alpha Dooms and Complex Doom, with further edits and recoloring done by myself. The playpal lump comes from the original DBZ Doom. Various graphical resources were borrowed from older versions of Skulltag.wad. The HUD sprite of Rudy's face was based on Zharkov by Xaser with recoloring and further editing by myself. The mapping, dehacked work, endoom screen and many various graphic edits were done by yours truly. A warm thank you to Mr.Crispy, Revenant100, Doom_Dude, bonnie, Voltcom9, Count651, MadDog, Gez, Scypek2, Demon of the Well, galileo31dos01, Firedust, TheOrganGrinder, iori, SOSU, Gaia74, kristus, Juza, valkiriforce, Komenja, rdwpa, R13, RonLivingston, KVELLER, EggZekutor, glenzinho, ReX and nax for playtesting, bugfixing, feedback or otherwise participating in the release thread somehow. You all rule. Music featured: Text screen: "Stalag 3-D", by Lee Jackson, from ''Duke Nukem 3D'' MAP01: "Cross-Eyed Mary", from Jethro Tull (dunno who made the MIDI transcription, though) MAP02: Unknown (taken from Dwango20.wad) MAP03: "Strangelove", from Depeche Mode MAP04: Unknown (taken from Dwango20.wad) MAP05: "Preparation D", by Lee Jackson, from ''Duke Nukem 3D'' MAP06: "RoboCreeping", by Lee Jackson, from ''Duke Nukem 3D'' MAP07: "Water World", by Bobby Prince, from ''Duke Nukem 3D'' MAP08: "Act on Instinct", by Franck Klepacki, from ''Command & Conquer'', MIDIfied by "Alluro95" MAP09: Unknown (taken from Drown in Blood) MAP10: "Deeper Underground", by Jamiroquai, from ''Godzilla'' MIDIfied by "MORENO" =========================================================================== * What is included * New levels : 10 (plus a credits map) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01 - Map11 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : About 2 months Editor(s) used : Oh, you know Known Bugs : All known bugs are squashed but please report them on the Doomworld thread if you find any! May Not Run With : Runs in everything. Tested With : Everything I said! * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Web sites: doomshack.org doomworld.com And elsewhere soon hopefully..