============================================================================ Archive Maintainer : Place in /levels/doom2/megawads Primary purpose : Single player and cooperative play ============================================================================ Title : Plutonia 2 Filename : PL2.WAD Release : Version 1.0, December 31, 2008 Author : Plutonia 2 team Email Address : vincentds AT free . fr (coordinator) Other Files By Author : Various Misc. Author Info : The team came together specifically to work on Plutonia 2. Previously the project was in the hands of other authors, which gradually dropped out, led by Sam Woodman (aka Metabolist). Description : An add-on sequel for Final DOOM's "The Plutonia Experiment". It emulates Plutonia's design and gameplay styles and follows from where it left off. Additional Credits to : The authors of The Plutonia Experiment, Dario and Milo Casali. ============================================================================ * What is included * New levels : 32 (full megawad) Sounds : No Music : Yes (mosly contributions by the team musicians) Graphics : Yes (screens, misc. graphics, textures, and flats) Dehacked/BEX Patch : Yes (level names, music, and intermission texts) Demos : Yes (4 Doom v1.9f recordings) Other : Yes (MAPINFO lump for some source ports) Other files required : No (but see "Game" below) * Play Information * Game : The Plutonia Experiment Map # : MAP01 to MAP32 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Player starts only (some levels have DM areas) Other game styles : Not really Difficulty Settings : Yes (for players of all skills) * Construction * Base : Levels from scratch, except map32 (based on DOOM E1M1 and Dwango5 Map01) New graphics and music mostly from scratch Build Time : The project began around 2001, died in 2004 and was picked up again in 2007 by the current team. Editor(s) used : DCK, Doom Builder, WadAuthor, XWE, Doomfont, DETH, BSP, WinTex, Deepsea shareware, The GIMP, DeHackEd, MegaZeux, Hexplorer, and others Known Bugs : In Doom2 save game overflows might occur in the larger levels, and a few HOMs may appear in some sections May Not Run With : Should run with any Doom engine Tested With : Doom2 v1.9f, ZDoom v2.1+, PrBoom v2.4+ * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. The team has received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: http://www.rabotik.nl/pluto2.html (official site) FTP sites: http://www.doomworld.com/idgames/ (search for pl2)