__ __ _____ _____ _____ _____ __ __ |##\/##| |#####| |#####| |#####| |#####| |##\/##| |######| |#|_|#| |#| |#| |#| |#| |#| |#| |######| |#|\/|#| |#####/ |#| |#| | | |#| |#| | | | |\/|#| |#| | | | | |#\ |#| | | | | | | | | | | | | |#| | | | | | | | | | |/ _/ \_ \|_/ \_|/ _/ | | | | | | |/ \| | | _ | _/ \_/ \_/ \| | | |/ \| |_| |_/ \| ================================================================ Title : Mr.DooM 30 Wad Filename : mrdoom30.wad (mrdoom30.zip) Author : Tom Sanner (Mr.DooM) Email Address : Web Site : www.tprints.com Misc. Author Info : Operator of Top 5% Web Site (see above) Former DooM Chat Host on MSN Author of numerous wads of which most have been included in Mrdoom30 Wad... Highlighted dm wads by me include... 10pak2, Mini-Pak 2, and the award winning Cross Attack wad. Also, my solo wads include Archie Wad, Dm1-Dm2 Wad, Cue2 Wad, 3Pitsdm, and others. Description: Get ready to DeathMatch for hours and hours... Mr.DooM 30 Wad is a 30 level, deathmatch only DooM 2 wad. It consists of levels made entirely by yours truly, Mr.DooM. Included are levels from 10 Pak, 10 Pak2, and Mini-Pak 2 along with two revisions of DooM's E1M1 and DooM 2's Map 01. The Mini-Pak 2 levels here are identical to the original levels but the others have all been altered to work only in "old deathmatch" and almost all health and ammo have been removed as they won't respawn in this type of play anyway. The deathmatch starting points have also been changed... If you're into hunting type wads then you're in the wrong place. Most of these levels are small and provide for an "IYF" type of deathmatch which stands for "In Your Face". It will provide a real Frag-Fest with 2 players so just imagine what 3 or 4 players will do (check out the internal demos). In other words, don't stop to admire the beauty of these levels in a deathmatch, or as you'll find that in most cases you'll be dead. Being an artist, I took extra time to make sure that all the levels looked great and that the textures are aligned properly. That means both vertically AND horizontally unlike many of the wads that you'll find out there. These levels MUST be played in "Old" Death-Match with skill level 5. You will always start out with at least a ShotGun or Chaingun, but more likely a SuperShotgun or Rocket Launcher. The Plazma Gun and BFG only appear in some of the levels and are usually hard or dangerous to reach. Sometimes you can only grab them if you DIE! The shotgun is included in every level to enable you to use it's ammo for the Super- Shotgun and the chainsaw is also included for the rare case that you run out of absolutely all of your ammo. No extra ammo or health items are included as they don't regenerate anyway under "old" deathmatch. Armour IS included but remember, once they're used, they're gone! That can give you an edge at the beginning of each level though, so grab them quick if you can. The exits are also unique as they're what I call "semi" co-operative. Every exit can be easily accessed (watch the 3rd internal demo) by a single player but the switch and the exit door are located on opposite sides of each level. This could make you an easy target as you run to the door. I just hate wimps that hit the exit switch early! :) The following is a description of each level- 1 - Simple Death- This is one of the smallest and simplest of all the wads. These will loosen you up quickly for what is to follow. Simple Death is somewhat of a mini-version of DooM2's map 7, Dead Simple. 2 - Fragagon -Small Figure 8 shaped level with 2 higher ledges running along the outside walls. To get the good weapons you jump down from the ledges upon the large crates. 3 - Frenzy- Another small and simple level to whip you into a "frenzy". Two sets of steps are at both ends of the center fighting area which has windows that constantly open and close to serve as cover. 4 - Cramped -very small level with great use of height differential (stairs & lifts) and crates. Only one way up to the west ledge but player can be easily picked-off once there. 5 - Tely Up- Starting points are in high spots and you work your way down. The only way back up is by Teleporters. 6 - Nuke Walk -This level will test your driving ability. Stay on the walk or get nuked! Everything is is out in the open so there's nowhere to hide. Should make for plenty of frags including suicides. This could be one of the few levels you'll ever play where the machine gun may be the most damaging weapon. 7 - Warehouse DM- A bit larger and more cover than the 1st two levels. Basically two rooms with crates and a ledge around the larger room. Special deathmatch starting points give access to the more powerful weapons (including the BFG), if you're lucky. :) 8 - Boxed-In -My version of Minideth by Scott Smith, one of my favorite Death-Match wads ever. This version is made from scratch and is a little larger. It also consists of perches in all four corners which can be accessed very easily. Think twice before hitting the BFG switch. 9 - Death Star- No, nothing to do with StarWars. Just named after the skylight in the center. Great use of height with the sets of steps in 2 corners and lower rooms in the other 2 corners which contain rocket launchers. Get ready for some "air-frags"! 10- Sniper DM -My homage to DOOM 2's map 1 but entirely new and created from scratch. This level has better flow than our old favorite. It also includes numerous sniper points with one way wall textures (The panels with the blue designs). Switch behind one panel lowers BFG/Plasma lift in East room. 11- Up 'n Down- Wide open area with 3 ledges around the entire level. Stairs take you up while jumping takes you down. Two switches on top ledge lower lift with Plazma gun. 12- Rocket Frag -This one is a blast, literally. Rocket launcher is the main weapon with only Berserk, Chainsaw, shotgun, and your pistol as the only other weapons. 4 main rooms, all with obstacles that make you think before you let a rocket fly. Watch out for those negative frags. Switch on East wall of North West room opens exit door on West side of room. 13- Clover Death- Takes place in a clover shaped cavern. The outer areas are dark while the center with the PlazmaGun is bright. Of course you're a sitting duck if you attempt to grab that weapon. Includes some "surprise" starting points. 14- E1M1ts2- Revision of DooM's first map in episode one. This version has great flow unlike the original and better weapon placement too. Bring back those memories! 15- Come on Down- High starting points allow for plenty more mid-air frags. Once on the ground you'll find a hill in the center and a small open room in each corner. A definite Double-Barrel level. One of my favorites! 16- Cross Attack -Won 2nd place in WizardWorks Wad Making Contest. A large wad but wide open with many buildings to hide in and on top of. Exit area can be accessed by walking over the exit sign along the North wall. Then walk along the cat-walks to North end of the lava pit. The East & West switches in the main playing area block access to the exit while the red South switch allows an exit once again. 17- Tely Caves- Fighting area all on one level but with unique tele- ports that take you to 5 small caves. Lower wall to exit any of the caves. 18- Drop-In -This one has become a deathmatch classic. Small level with lots of height variations. Numerous ways to jump from one room to another for surprise attacks from all directions. Also showcases unique Holes you drop-down-into for weapon retrieval. 19- Mini Crates- A new version of my Boxed-In wad. This is just a small room with crates to use as cover and 3 ledges to use as well. One ledge is difficult to access and has a Plazma Gun. You can also teleport to grab a BFG but risk a telefrag death if you try it. 20- Map01ts2- Revision of DooM2's Map 01. This has much better flow and removes the unfair starting points. You'll also start out with at least a Chain gun. 21- Shadow Land- Level which uses sector lighting for a great look and in which every starting point is a "surprise" hidden from view. Large columns supply cover in and amongst all the shadows. 22- 3 Pits dm- Larger level spot-lighting narrow corridors and 3 pits that take you to other areas. BFG is very hard to grab as it requires a few steps to make it available. This is a major revision of my original 3 Pits wad. 23- Quick Shot- Surprise frag level where your trigger finger better be ready. Pop up over the stairs and be shooting as you do. Another definite Super Shotgun level. 24- Telyfrag- Most powerful weapons are Shotguns and Chainguns if you don't count the main weapon... The Teleporters. 25- BFG Frag -Only BFG's, Shotguns, and Chainguns. A Mega Sphere and Plazmagun (for more ammo) are located in the center but can make you a sitting duck. A real wild one! 26- Frantic- Another fast moving "frantic" level (aren't they all) which has one center room with two smaller connected rooms and two stairways which lead to a sniper area. 27- Trap A Frag- Just one large room with great lighting. Major weapons in center with crushing ceiling. A trap can be set to crush those who attempt to reach those weapons. If trap raises too high to allow perimeter movement past it, just push it to lower it. 28- Keep Movin' -My homage to DooM 2's map 07, a death-match classic! This one has a more 3-D feel including some lifts that take you to ledges. You can't hide in this one so keep movin'. 29- Dead Fall- Another of my favorites with an open fighting area up high in the center and completely surrounded by lower areas as well. This level uses a GREAT effect that is super cool. Let me just say that if you get blown out though the windows, don't come back to life immediately. That way you'll experience a very thrilling ride. 30- Mr.DooM Land- Wad named after yours truly and mainly consisting of an outdoor fighting area with stairs around part of the perimeter. Also includes a cellar area, a small building, and 3 lifts. Additional Credits to : iDsoftware (of course) for creating DooM and John Romero for his kind words about my Web Site. Ben Morris... for his DooM editor, DCK Mike Panico... For his sky texture which I extracted from his Pueblo2 Wad and then enhanced. My H2H buddies for play testing MrDooM30 and for making the internal demos... Kevin, Ken, & Nathan ================================================================ * Play Information * Episode and Level # : Map 01-30 Single Player : No (except for checking out the levels) Cooperative 2-4 Player : No (ditto) Deathmatch 2-4 Player : YES (The only way to play DooM, Dammit!) Difficulty Settings : Not implemented (Use Skill 5) New Sounds : No (I like the original fx) New Graphics : Yes (New Sky texture plus new screens for Title, Help, Intermission, etc.) New Music : No (Just gets in the way in DeathMatches) Demos Replaced : All (See below, All demos from my view) Demo 1- 3-Player on level 3 (Frenzy) Demo 2- 3-Player on level 29 (Dead Fall) Demo 3- Solo demo of all 30 exits To view the demos just load DooM & this wad, then sit back and watch. * Construction * Base : All new levels from scratch except for 14 & 20 (revisions of original DooM2 levels) Editor(s) used : DCK, NWT, Paint Shop Pro Known Bugs : None known of * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels but please give me credit and let me know by e-mail. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Please inform me by email if you do however. * Where to get this WAD * Microsoft Network (3d-action/doom/death-match) ftp.cdrom.com (levels/doom2/deathmatch/m-o) Also at- www.tprints.com (My web site) ----------------------------------------------------------------