=========================================================================== Primary purpose: Deathmatch =========================================================================== Title: Lazarus (release 1j) Filename: lazarus1j.wad Release date: 10/31/07 Authors: Chaindude, Midian, GhoulSlayer, Cybershark, Mephisto, HoboMaster22, and Devi Email Address: http://doomedearth.info Website: http://doomedearth.info Trailer/Preview AVI: http://hosted.filefront.com/Chaindude/ Other Files By Authors: -Chaindude: ZD Community Toke Tribute (Map14), cDUD1.wad, RBDM.wad -Midian: ZD Community Toke Tribute (Map17), RBDM.wad -GhoulSlayer: ZD Community Toke Tribute (Map 19), LFL_Coreh.wad, gslayer.wad -Cybershark: (Among many) Lesion, Nutty, ZMas2005, and ELV_F -Mephisto: (Among others) UDM3, CrazyCTF, and 32in24 -HoboMaster22: (Among many) Onslaught DM 1-3 series, Genesis of Descent, Parthoris DM. -Devi: N/a Description: A series of mostly DooM-themed maps that utilizes the BooM mapping format. The project has evolved to accomodate Deathmatch (Free-for-all) play, but again keeping Chaindude's 1-on-1 mapping in mind. 32 maps (including the 1-on-1 maps) is the new goal for the developing team. Additional Credits to: HoboMaster22, Whiteboy, Roak, FsN, deathz0r, _Dark_, and Chewy for taking the time to test as well as giving honest and invaluable feedback! Special thanks to: HumanBones for selecting Map04 as the February 2007 ZDaemon Open Tournament map; Wilou84 for choosing Map04 yet again for the CFD Tournament; to the players in the tournaments, and to all the new Lazarus enthusiast in the servers! =========================================================================== * What is included * New levels: Yes Sounds: No Music: Yes Graphics: Yes Dehacked/BEX Patch: No Demos: No Other: No Other files required: No * Play Information * Game: DOOM2 Map #: Map01-Map26 (so far) Single Player: Player start for previewing/testing Cooperative 2-4 Player: None Deathmatch 2-6 Player: Designed for Deathmatch 6-16: Do not attempt or even consider hosting a Skulltag, ZDaemon, or Odamex server with a player limit higher than 6. Other game styles: Plays well in 2vs2 Team Deathmatch (all ports) as well as Skulltag's Terminator FFA mode. Difficulty Settings: No * Construction * Base: New from scratch Build Time: On and off for nearly a year Editor(s) used: DoomBuilder, Slade, XWE, Adobe Photoshop CS2, and Sony Vegas 7.0 Known Bugs: PRBooM has a knack for displaying the textures misaligned (as well as no MAPINFO lump support, so no custom skies, map names, or custom music names). May Not Run With...: Requires limit-removing port. Tested on ZDaemon, Skulltag, and PRBooM. Best played in ZDoom ports. Map Credits: Map01 - Chaindude Map02 - Midian, edited by Chaindude Map03 - Midian Map04 - Chaindude Map05 - Midian Map06 - GhoulSlayeR Map07 - Midian Map08 - Midian Map09 - Chaindude Map10 - Midian Map11 - Chaindude Map12 - GhoulSlayeR Map13 - Chaindude and GhoulSlayeR Map14 - GhoulSlayeR Map15 - Devi Map16 - Chaindude Map17 - Cybershark Map18 - HoboMaster22 Map19 - GhoulSlayeR Map20 - Chaindude Map21 - Mephisto Map22 - GhoulSlayeR, with minor edits by Chaindude Map23 - GhoulSlayeR Map24 - Midian Map25 - Chaindude Map26 - Chaindude Music Credits: Map01 - "Cammy Stage" from the game X-Men vs. Street Fighter Map02 - "Human BBQ" from the game Final DooM: TNT Map03 - "Fire!" from the game Teenage Mutant Ninja Turtles 2: The Arcade Game Map04 - "Opening/Prologue - Highway Stage" from the game Mega Man X Map05 - "Fire Field" from the game F-Zero Map06 - "Inner Hallways" from the game Castlevania Legends Map07 - "Theme of Captain America" from the game Marvel vs. Capcom: Clash of the Super Heroes Map08 - "Dr. Wily Stage 1" from the game Mega Man 2 Map09 - "Guile Theme" from the game Street Fighter 2 Map10 - "Geese Howard Theme" from various Fatal Fury + King of Fighters games (KOF 96 theme) Map11 - "Stage 4: Tunnel" from the game Alien3: The Gun Map12 - "Stage 1" from the game Power Rangers: The Movie Map13 - "WWIII - Ikari Team Theme" from the game The King Of Fighters '99 Map14 - "Max Unlimited" from the game DDR Max2 Map15 - "Vile Theme" from the game Mega Man X3 Map16 - "Aquarius" from the game Castlevania III Map17 - "Hold Me, Kill Me, Kiss Me, Thrill Me" by U2 Map18 - "Crystal Mountain" by Death Map19 - "Brinstar" from the game Super Metroid Map20 - "Stage 2" from the game Super Castlevania IV Map21 - "Stage 2" from the game Bad Dudes Map22 - "Hunter Stage" from the game Megaman X2 Map23 - "The Legend of MAX" from the game Dance Dance Revolution Extreme Map24 - "Moscow Theme" from the game Saturday Night Slam Masters (aka Muscle Bomber) Map25 - "Spark Mandrill Stage" from the game Mega Man X Map26 - "Afterburner" from the game Afterburner *All Mp3 versions can be found at Galbadia Hotel. Please donate to the biggest and best database of videogame mp3s! http://gh.ffshrine.org/ *For Map06's music, the mp3 can be found at the Castlevania Dungeon: http://castlevania.classicgaming.gamespy.com/dungeon.html *Additional music credits: www.vgmusic.com * Copyright / Permissions * You MAY *distribute* this file, provided you include this text file, with no modifications whatsoever. You may *NOT* include any maps from this WAD in another WAD project, whether that's a "best of" or compilation, "tribute," or because you want to have an FFA server with a 300-map rotation or whatever. Moreover, *abuse* of this WAD, and/or selecting an overly high player limit for purposes of EXP (Experience Points) accumulation on ports like ZDaemon will only get your server taken down or banned from the master list. If you wish to use ANY content from this WAD file, you need the consent of the authors. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * http://doomedearth.info/chaindude/ http://doomedearth.info/wads/