=========================================================================== Advanced engine needed : DOOM.EXE compatible Primary purpose : Single play =========================================================================== Title : Glen's really old wads Filename : GLENOLD.WAD Release date : 17th September, 2015 Author : glenzinho Email Address : glenmccoll@yahoo.com.au Other Files By Author : Park of Doom, Blood Lake, Jailbreak, Firetop Mountain, Downtown from Doom 2 in Name Only Misc. Author Info : Scotch infested Description : A collection of my early wads from near the dawn of Doom. All are playable and all except for two can be finished (see info below). Uploaded for historical and archival purposes. Two or three maps may actually be considered fun, although no actual fun is promised. Additional Credits to : DOOM Explosion shovelware CD, for hundreds of wads and dozens of editors. This was my bible in the early days. Geoff Allan for DoomEd for Windows v2.60b4. Matthew Ayres for WadEd. Alex Korobka, ported BSP to Windows. id Software =========================================================================== * What is included * New levels : 16 spread over 16 wads. Sounds : No Music : No Graphics : Yes (Mostly SKY and WILVxx) Files required : DOOM.EXE v1.9 or any port and DOOM.WAD. * Play/Construction Information * GMC1.WAD Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Finish date : Approx. October 1994 Base : New level from scratch Build Time : 26 Hours total Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC, REJECT v1.0 Known Bugs : None Notes : Very first level made from scratch. Some texture misalignments. Progression by secret (what was I thinking?) GMC1_19.WAD Game : DOOM Map # : E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : 18th August, 1995. Base : GMC1.WAD Build Time : 1 hour Editor(s) used : WadEd v1.83b, BSP v1.1W, NWT v1.3 Known Bugs : None Notes : Quick "polish" of my first ever map. Mainly fixed texture alignments. Still has progression by secret, but secret is more clearly marked. I assume it's E1M4 for the music track. GMC2.WAD Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Finish date : Approx. Novemeber 1994 Base : New level from scratch Build Time : 26 hours total Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC, REJECT v1.0 Known Bugs : None Notes : What a mess... mis-alignments, bad texturing. Progression from the mind of mental patient. Progression through unmarked doors. Inescapable pits, some with no warning. If you can finish this in an FDA, I'll have to do something to make it up to you.... BIGSTAIR.WAD Title : Big Stairway Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Finish date : Approx. Novemeber 1994 Base : New level from scratch Build Time : 24 Hours Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23 Known Bugs : Clipping effects (Node builder didn't work properly), you can get stuck in one wall. Notes : Simplisitc level, overscale was my thing then. Bad progression that marks my early maps, such as unmarked necessary doors. Bad texturing and alignment. STAIR_19.WAD Title : Big Stairway Game : The Ultimate DOOM Map # : E4M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : August 18th, 1995. Base : BIGSTAIR.WAD Build Time : 1 hour Editor(s) used : WadEd v1.83b, NWT v1.3 Known Bugs : None Notes : Remade for what reason I don't know. Unmarked necessary now marked at least. 2 voodoo dolls for no discernable reason other than I could. THEPIT.WAD Title : The Pit Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes Finish date : Approx. November 1994 Base : New level from scratch Build Time : 28 Hours total Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC, REJECT v1.0 Notes : More overscale nonsense and the ususal bad progression. ------------------------------------------------------- THE FOLLOWING WERE MAPS INTENDED FOR AN EPISODE/MEGAWAD ------------------------------------------------------- G1M1.WAD Title : Death's Domain Game : DOOM Map # : E1M1 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 21 Hours total Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP 1.1TC, Reject v1.0, DEU v5.21, DMGRAPH v1.0 Known Bugs : None Notes : Start of my "Doom III" megawad for Ultimate Doom (Ha!) Looks like I finally had the registered version of Doom at this time, and the texturing is garish for it. Couple of necessary unmarked doors. G1M2.WAD Title : Grimm Outlook Game : DOOM Map # : E1M2 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 16 hours Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC, Reject v1.0, DEU v5.21, DMGRAPH v1.0 Known Bugs : None Notes : More necessary unmarked doors. Insane progression, now with backtracking. G1M3.WAD Title : Into the Fire Game : DOOM Map # : E1M3 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 9 and a half hours Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1TC, BSP v1.1W, REJECT v1.0 Known Bugs : None Notes : Bad progression, including a leap of faith over an inescapable pit through a firewall midtexture. Insanity. Exits to secret level. G1M4.WAD Title : Gateway to Hell Game : DOOM Map # : E1M4 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 12 Hours Editor(s) used : DoomEd, WadEd, BSP Known Bugs : None Notes : I think my first map without insane progression, but there's a maze! Actually decent. G1M5.WAD Title : River of Nightmares Game : DOOM Map # : E1M5 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 6 Hours Editor(s) used : DoomEd for Windows v2.60b4, WadEd v1.23, BSP v1.1 TC & W Known Bugs : None Notes : This seemed awesome at the time. Okay map. G1M6.WAD Title : Blood Lake Game : DOOM Map # : E1M6 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 10 Hours Editor(s) used : DoomEd v2.60b2 & v2.60b4, BSP v1.1 TC & W, WadEd v1.81 Known Bugs : None Notes : Probably the best of my early maps. Doom II version released as part of the Doomworld Megawad Project 2012. G1M8.WAD Title : Depths of Despair Game : DOOM Map # : E1M8 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 5 Hours Editor(s) used : DoomEd v2.60b4, WadEd v1.23, BSP v1.1TC & v1.1W Known Bugs : None Notes : Bad boss level. G2M8.WAD Title : Launch Pad Game : DOOM Map # : E2M8 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 3 Hours Editor(s) used : DoomEd, BSP Known Bugs : Can't exit in Ultimate DOOM v1.9. The level does not end when you kill the second SpiderDemon. It did in v1.666 which I had when I made this. Notes : "I know, instead of one Spider Boss, why not 2?" Can't complete by pistol start and no exit, see above. G3M8.WAD Title : The End Game : DOOM Map # : E3M8 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Not implemented Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 2 Hours Editor(s) used : DoomEd v2.60b4w, Waded v1.23, BSP v1.1 TC & W Known Bugs : Can't exit in Ultimate DOOM v1.9. The level does not end when you kill the second CyberDemon. It did in v1.666 which I had when I made this. Notes : Bad boss map, can kill everything from pistol, but no exit. G3M9.WAD Title : Mars Mountain Game : DOOM Map # : E3M9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes Finish date : Approx. March-August 1995 Base : New level from scratch Build Time : 6 Hours Editor(s) used : DoomEd v2.60b4, Waded v1.81, BSP v1.1 TC & W Notes : A fairly decent map. * Copyright / Permissions (applicable to all files)* Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution.