FastDM A Deathmatch/Last Man Standing map pack for Doom 2 source ports. http://www.ifocserv.net/ftp/fastdm/ ------------------------------------------------------------------------------- Build time: 5/11/2013 to ??? Layouts were made first and tested. The maps were detailed later. NOTE: this dm pack contains a dehacked/bex patch which does the following things: 1. Makes the pistol shoot two puffs per shot and increases its rate of fire 2. Makes certain monsters too tall to get out of the cage in MAP30 3. Dramatically lowers the health of some monsters (for MAP30) All maps made by 75 AKA jwaffe. Maps: MAP01-MAP33 PK3 format is temporary, the final release will be wad format for compatibility with odamex - The maps are made for jumping, though should work without it too. - Crouch is not needed or recommended - The maps are hexen format - Some maps contain thing bridges (i.e., things with z height) - Do NOT run these maps with infinite thing height / plasma bump bug enabled. Supported ports: Zandronum 1.1, 1.2 (made for) Odamex (in testing): Required settings (maps WILL break/be unplayable if these are not set properly!) co_realactorheight 1 co_zdoomphys 1 co_boomsectortouch 1 Recommended settings: sv_gametype 1 //deathmatch sv_freelook 1 sv_doubleammo 1 sv_allowjump 1 sv_allowpwo 1 sv_itemsrespawn 1 sv_nomonsters 1 sv_weaponstay 1 sv_skill 4 Zdaemon: Unknown/untested Credits: - All textures used in the maps are original, from Doom 2, or FreeDoom - WFALL1-4 are recolored from the Doom slimefall - COMP02_X, WALL24_1, COMP03_1, T14_5, WALL21_X, TSCRNX, W15_6, W109_X, and FREETEK4 are from FreeDoom. - The Freedoom textures are released under a modified BSD license (see LICENSE.TXT) - Freedoom website: http://www.nongnu.org/freedoom/ Editing Tools: - Doombuilder 2 - http://www.doombuilder.com/ - Slade 3.0.2 - http://slade.mancubus.net/ - Notepad++ - http://notepad-plus-plus.org/ Thanks: Thanks to everyone who joined the testing servers for your feedback. Thanks to Marcaek, Qent, and Combinebobnt for consistently appearing in testing servers and helping me get public layout testing games started. Special thanks to marcaek and Combinebobnt for my initial strategy for detailing these maps and giving me feedback. Thanks to dr_sean for advice on what caused some map glitches in odamex. Usage: - You MAY use these maps in compilations provided this text file stays intact in your wad or pk3, or copy/pasted into a credits file provided with the download.