* Information about this WAD * Title : Eternal Khaos Deathmatch Levels v1.1 Filename : ETKHAOS.WAD Author : Vincent Fong Email Address : Vicious_Vince@hotmail.com Misc. Author Info : Deathdealing doomer from the British Doom League, Member of TeamOnslaught, web site: http://www.geocities.com/TimesSquare/Arcade/7286 Description : 10 deathmatch levels made by myself compiled into one WAD with new sfx and gfx. All primarily designed for 3 - 4 player deathmatches, some maybe suitable for head-to-head. Additional Credits to : Loadsa people who gave support and playtested the beta version of this WAD. I would also want to thank Danny and Rambo for the contructive criticisms helping me to improve the levels. Also to the maker of SURREAL2.WAD with the idea of using monsters for ambience effects. Greets to : Albo, Bandit, Beater, Cosworth, Cyberdemon, Dominator, Dominion, Galiu, Grikka, Iron Cobra, Laura Lawson, Mulder, Mod, Macstew, Merlin, Mr Wolf, Nish Teli, Ratatat, Razmataz, Raven, Stein, Spaceman, The Exterminator, Slayer, Tink, Wiggy,..... ...and loads others on Forest II BBS and the BDL. * Play Information * Game : DOOM II Episode and Level # : MAP01 - MAP10 (Pressing F1 will give you the list of all the levels with their names and how many players they were designed for) Single Player : Well, use -ALTDEATH to see the spawn spots. Cooperative 2-4 Player : Eh??? Deathmatch : Yes! Yes! Yes!!! Difficulty Settings : Just old deathmatch and skill4 if ya don't mind! New Sounds : Plenty of 'em, including ambience effects in some levels. New Graphics : Yup, new screens, status bar, new sky. All graphics of my own designs. New Music : Yes, some of them you are familiar with, Levels 1, 3, 4 and 5 were remixed and changed slightly to make it sound better. * Demos Replaced * These demos were played at rather sluggish speed and so we didn't play as well as we should, however they can give you the idea of what 3 player deathmatches will be like when you play for real :) * : Viewed from the player's viewpoint Demo 1 : Green = Brian Rayner, (Fod) Played on MAP01 Indigo = Nigel Scrivin (Spaceman) Old Deathmatch, Skill 4 * Brown = Vincent Fong (Vicious Killer) Demo 2 : Green = Matthew Taylor (Moon Man) Played on MAP03 * Indigo = Vincent Fong (Vicious Killer) Old Deathmatch, Skill 4 Brown = Luke Cama (Spike) Demo 3 : Green = Luke Cama (Spike) Played on MAP04 * Indigo = Vincent Fong (Vicious Killer) Old Deathmatch, Skill 4 Brown = Matthew Taylor (Moon Man) * Construction * Base : Every level from scratch. Build time : Ages, and ages. Editor(s) used : DoomCAD 5.1, NWT, Zennode, Paint Shop Pro 4 (highly recommended for image editing), Evolution Midi and Presto Aranger (used for changing the music) Known bugs : None * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. So don't modify or make levels which look too similar to them and release them under your name. If you REALLY want to do so, you MUST ask me and give me credit for the base design(s) if you are going to release it. Remember, this WAD and its levels are copyrighted...so please watch your step ;) You MAY distribute this WAD like crazy, provided you include this file, with absolutely NO modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Share it with your victims and send 'em to hell! * Where to get this WAD * BBS numbers: British Doom League BBS 01290 426847 Forest BBS 01204 436120 Web site : TeamOnslaught Home Page = http://www.geocities.com/TimesSquare/Arcade/7286 Ftp sites : ftp.cdrom.com See also: DECAMATCH by TeamOnSlaught * Other stuff * I've added some ambience effects to some of the levels in this WAD pack as I wanted to make it more interesting and add more depth to the game. This meant the usage of monsters, if you want wind and thunder effects in your deathmatch game, leave the -nomonsters parameter when you launch your game. This is of course optional, monsters can slow down the game. So I tried to not to put too many monsters, but a reasonable amount. If you're having problems with the speed of the game playing on a BBS or direct game, turn off the monsters. Credits go to the author of SURREAL2.WAD for this fine idea. Want to see more awesome deathmatch levels? Visit the British Doom League BBS for all the latest deathmatch levels made by Danny, Dominion, Slartibartfast and loads more WAD authors.