Title : Deathmatch Revival [Special Edition]: 40 Cross Compatible Maps By The Doom Community Filename : dmr_2014.zip Author : DG93, Doomkid, & Joe Pallai Email Address : shockwave1993attack@gmail.com & thedevilzworker@hotmail.com =============================================================================================================================== **Primary Purpose: Deathmatch** =============================================================================================================================== About this WAD : In this special edition version (dmr_2014.wad), a few maps were edited/debugged along with 5 new extra maps. Deathmatch Revival (dmr_2014.wad) was started sometime back in March of 2013 by Doomkid from the Doomworld forums. Since July of 2013, management position was handed off to Joe Pallai and then to me (DG93) in early December. The DMR team crafted the 35 level megawad cross compatible with the following Doom 2 source ports: "Zandronum" "Odamex" and "ZDaemon" for the Doom Community. DMR is like a new age "DWANGO" but branded with a new name by Doomkid. DMR has many map themes inspired by some of the maps from the DWANGO series. A couple of maps have "Green War" DM themes while a few others are remakes of some of the original Doom 1 & Doom 2 layouts. There are also 2 maps that have the "Gothic99" theme as well. The rest contain original mapping designs. When hosting a server [DMflags]: Allow players to jump, use freelook, all item and barrel respawn, call votes on map change, call votes to kick players, optional to allow monsters, and allow autoaim. We hope you all enjoy playing our levels! **Please give us some feedback** =============================================================================================================================== **CREDITS** =============================================================================================================================== Additional Credits to : The Creators of Doombuilder and XWE. Doomkid who started the DMR project. Joe Pallai for taking over management in July of 2013 - 12/6/2013 Myself (Doomguy93) for taking the management position on 12/6/2013 Jason "Jay" R. from http://zorasoft.net/ for some MIDIs To the DMR team: Doomkid, doomguy93, Joe Pallai, Guardsoul, one_Two, mrthejoshmon, W1D3A55, Bobvorn, Captain Toenail, TheMionicDonut, Lextiic, Omegalore, Inkie, Flame0d, KatZune, joe-ilya, Springy, Phendrena, DataCore, Walter Confalonieri, FireFish, Mr. Fiat, DoomRenegade, Dusk, & Agaures Our Special Thanks to : DoomRenegade, Memfis, scifista42, and GreyGhost from the Doomworld forums for the help making the DEHACKED file. Another very Special Thanks to : Oxyde from ZDaemon & GreyGhost for fixing the bugs in the DMR PWAD. Also for [LAD]St_Anger1 from ZDaemon for hosting the DMR server. To the participants whose maps were not included in DMR: On behalf of Doomkid, Joe Pallai, and myself (DG93), We thank all of you for your effort and contributions to DMR. Your works were not forgotten. Never give up on mapping and take the constructive criticism as a way to improve upon your skills. There is always a possibility of a sequel to DMR and you are welcome to come back with new or improved maps. Thank you, Michael M. (DG93) =============================================================================================================================== **INFORMATION** =============================================================================================================================== Episode and Level # : MAP01 "DMR01" By Doomkid MAP02 "Rape Dungeon" By Lextiic & Doomkid MAP03 "The Courtyard" By doomguy93 MAP04 "Gothic Halls" By doomguy93 MAP05 "Brickage" By joe-ilya MAP06 "Deathmatch Prison" By FireFish MAP07 "Cathartic Virtues" By DataCore MAP08 "Duke It Out" By mrthejoshmon MAP09 "Generic UAC Base" By W1D3A55 MAP10 "The Great Tree" By Mr. Fiat MAP11 "oT_War" By one_Two MAP12 "No Fun Zone" By TheMionicDonut MAP13 "Water Station" By Inkie MAP14 "Skull Crusher" By Captain Toenail MAP15 "Power Plant" By Captain Toenail MAP16 "Donut" By Doomkid MAP17 "Trips And Tracks" By Doomkid MAP18 "Weapon Research Facility" By Bobvorn MAP19 "Entrymake" By Doomkid MAP20 "Entrymake 2" By Doomkid MAP21 "UAC Testing Facility" By Joe Pallai MAP22 "Deathmatch Simple" By Springy MAP23 "Dihydrogen Monoxide" By Phendrena MAP24 "Training Center" By Guardsoul MAP25 "Switcherdoom!" By Doomkid MAP26 "Inferno Arena" By Omegalore & doomguy93 MAP27 "Judgement" By KatZune MAP28 "Sin Chaser" By Joe Pallai MAP29 "Splatter House" By Flame0d & Joe Pallai MAP30 "Way Of War" By DataCore MAP31 "Block Fort" By Doomkid MAP32 "Smoke Break" By Doomkid MAP33 "Suicide House" By Walter Confalonieri MAP34 "On Melancholy Hill" By joe-ilya MAP35 "Credits" By Doomkid New Maps : MAP36 "Aquatic Annihilation" By Dusk MAP37 "Actual Map" By Agaures MAP38 "Castle Underhalls" By DoomRenegade MAP39 "Roots Bloody Roots" By Doomkid MAP40 "Rick Rolled [DMR Extra Credits]" By Doomkid Changes : MAP04 - Removed barrels. Added teleports to rocket launcher sector. Fixed 2 missing textures that appeared in Odamex. MAP05 - Removed a couple of teleports. MAP06 - Removed a few demons in the map. Fixed a misaligned ceiling texture. MAP08 - Made perimeter slightly bigger. Added more super shotguns and a BFG. Added a partial invisibilty power up by exit. MAP10 - [This used to be map slot 34] Moved rocket launcher to center. Added 3 boxes of rocket ammo. Added a beserk pack by exit. MAP11 - Changed midi "You Will Be Under My Wheels" to "Invaders Must Die". MAP12 - Removed blue mega-armor and replaced with BFG. MAP15 - Created platform lift/switch to lower BFG. MAP23 - Changed midi to Sonic 2's "Chemical Plant Zone". Replaced megaspheres with green-armors. Replaced rocket launcher with BFG and replaced boxes of rockets with cell packs. Added platform lift to BFG. MAP25 - Added a megasphere and two stimpacks in sectret location. MAP26 - Removed 5 imps. MAP34 - [This used to be in map slot 10] Created teleport to partial invisibilty power up. Edited current midi "On Melancholy Hill". Single Player : Not implemented. However, some levels have demons but it's not intended for SP. Cooperative 2-4 Player : Not implemented Deathmatch 2-8 Player : Yes Difficulty Settings : Not implemented New Sounds : No New Graphics : Yes Construction Time : Started: March of 2013 Finished: June 19th 2014 New Music : Yes Demos Replaced : none Base : Some levels made from scratch. A few based on the design elements from Doom 1/Doom 2. Editor(s) used : "Doombuilder" "XWE" "Microsoft Paint" Known Bugs : Please notify me via email address or my Doomworld.com forums account "doomguy93" if you spot any game glitches. COPYRIGHT & PERMISSION : Authors (in exception to the ones from the DMR Team) are NOT to use these maps as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Authors MAY take inspiration of design elements from DMR maps when building custom wads. **You MAY distribute this WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ""You MAY also use MIDIs and textures for reuse. Enjoy! =============================================================================================================================== **END OF TEXT** ===============================================================================================================================