= THE DARKENING = = Episode 2 = = ver 1.1 = ====================================================================== = The Darkening homepage: http://www.doomworld.com/darkening = ====================================================================== -------------- C O N T E N T: -------------- 1. INTRODUCTION 1.x Version History 2. STORY 3. INSTALLATION 4. LEVEL INFORMATION 4.1 Single player levels 4.2 Deathmatch levels 5. BUGS 6. AUTHOR INFORMATION 6.1 Levels 6.2 Music 6.3 Testers 7. LEGAL STUFF 7.1 Textures 7.2 Levels ---------------- [1] INTRODUCTION ---------------- After being in production for waaaay too long, here is episode 2 of The Darkening, sadly also the last episode. There will be no third one. Don't cut your wrists just yet though, because in episode 2 you'll get: + 12 single player levels, spiffy ones too + 12 deathmatch levels, for all types of play + tweaked for optimal gameplay + over 600 new textures + all new musical score Sounds cool, eh? [1.x Version History] Version 1.1: * Fixed some nasty bugs: VPO in map 04, faulty coop support, and texture mis-alignments * Tweaked maps - 02, 04, 09, 12, 14 * Complete nodebuild and "perfect" reject * New music Version 1.0: * Original release 3/8/2000 --------- [2] STORY --------- After a hard nights driving about in the galaxy, your trusted space vessel "Margie" runs out of fuel and you crash on some ugly planet. Uhm... thats it I think. Oh yeah; You have to kill stuff too. (If you depserately need a storyline, go play something else or think of one yourself.) ---------------- [3] INSTALLATION ---------------- Oooh, this is easy. Unpack the files contained in darken2.zip into your doom2 directory (or whatever directory you want actually) and start the game like this: SINGLE PLAYER: doom2.exe -file darken2.wad DEATHMATCH: dm.exe -file darken2.wad -warp 13 The deathmatch levels start at map13, as the least retared of you might be able to figure out from the above example. Heh. --------------------- [4] LEVEL INFORMATION --------------------- [4.1 Single player levels] map01 Level name : Outpost Mortem Author(s) : Ola Björling Build time : I'd say about 80 hours. (yeah I'm slow...) editor(s) used : EdMap 1.31 EdMap 1.40 DETH 4.23 BSP 3.0 Bugs : pffft. Inspiration : Quake 2 DM maps by Sten Uusvali Authors comments : Designed especially to be map01: Nice intro, quite easy, small. map02 Level name : Biotech Terror Author(s) : Jan Van Der Veken, Derek "Afterglow" Mac Donald Build time : approximately 10 hours for Derek editor(s) used : DCK 3.62, Zennode 0.98a WinDEU 5.24 Bugs : Uh no. Inspiration : AG Cranium Circuits (TM) Authors comments : Short & sweet map with most done by Jan, pretty much just a tech base with computers and monitors around the place... map03 Level name : Binary Compound Author(s) : Adam Windsor Build time : twice as long as half the time editor(s) used : DETH, BSP, RMB Bugs : ... Inspiration: : The other Darkening maps, mainly. Authors comments : A two-stage compound built at either end of a short canyon. Kill stuff, marvel at cool Darkening E2 textures. The usual. map04 Level name : Vindication Author(s) : Anthony Soto Build time : I had to sacrifice "Real Life(TM)" for this one... editor(s) used : DCK 3.62, DETH 4.16b, DMTHA, and RMB. Bugs : Did I remember to add a player one start? Inspiration: : Just about everything I've seen. It for some reason something resembles a pair of .... oops I've said too much. Authors comments : Your first run through may seem tough and the level may seem low on ammo. Learn the map and all it's secrets. Use ammo wisely and don't miss an enemy more than once. Also optimized for death/botmatch with 4 players. map05 Level name : Melt-Down Author : Richard Wiles Build time : ?? editor(s) used : DoomCAD 6.1, bsp2.3x (nodes) Bugs : sod off... Inspiration: : When I fist saw Jan's map & Ola's textures...drool...drool... Authors comments : My first map on this project. Lots of brown textures to fit in with what was available at the time. map06 Level name : At The Heart Of Decay Author(s) : Jan Van der Veken Build time : ?? hours editor(s) used : WinDEU 5.24 Bugs : Inspiration : Authors comments : map07 Level name : Waste Processing Author(s) : Nick Baker Build time : xx hours editor(s) used : Deep '97 v9.30 Bugs : VPO, HOM and stuff. Beware. Inspiration : This space for rent Authors comments : The continuation of the previous level. Find the teleporter that'll get you the hell out of here... map08 Level name : Lucifer's Laboratory Author : Richard Wiles Build time : ?? editor(s) used : DoomCAD 6.1, bsp2.3x (nodes) Bugs : sod off... Inspiration: : Authors comments : Started off as a sp conversion of my DM map but just grew & grew & grew... map09 SP Level name : Hard Core Author(s) : Jan Van der Veken, Ola Björling, Anthony Soto Build time : xx hours editor(s) used : Edmap 1.40 Edmap 1.31 Wadauthor 1.30 WinDEU 5.24 BSP 3.0 Bugs : Inspiration : Authors comments : Lots of bits and pieces merged together into one huge level. The largest in darkening 2. map10 Level name : Plasmorgasm Author : Richard Wiles Build time : ?? editor(s) used : DoomCAD 6.1, bsp2.3x (nodes) Bugs : sod off... Inspiration: : Authors comments : Started life as a jailbreak theme but, well, who needs bloody themes? This one has a nice plasma gun 'melt-down' at the end. map11 Level name : Powerplant Author : Ben Davies (Item placement by Anthony Soto) Build time : Too long... maybe about 100 hours? Editor(s) used : DCK and minor edits with Wintex Bugs : None that I know of Inspiration: : Nothing that I can put a finger on Authors comments : Just play the wads! map12 Level name : toxicity Author(s) : Ola Björling Build time : About 200 hours including drawing stuff out on paper, running around in the level while feeling bored and trying to make all the damn crate jumps in a row. editor(s) used : EdMap 1.31 EdMap 1.40 DETH 4.23 WadAuthor 1.30 BSP 3.0 Bugs : Oh come on Inspiration : "Dawn Of The Dead" by Jan Van der Veken The other Darkening episode 2 maps DOOM episode 1: "Knee-Deep In The Dead" Quake 2 Half-Life Telepathic contacts with various extra terrestrials ...And the music of the following artists/bands/whatever: Richard D. James (Aphex Twin, Polygon Window) Krister Linder (Yeti), Future Sound Of London, Björk Gudmundsðottír, Autechre, Henrik B (I once listened to his track "Älta" over 50 times in a row while working on this level... perverse, aint it? :) Authors comments : Biggest map I've ever done, about 600k in size. This is a quite a hard map, beware. I'd love to see some of you demo freaks try to do really fast 100/100 UV runs in this one! Also thanks to : Eric James "Ricrob" Robert - Thanks a million times to him for troubleshooting and helping when my editors ate the map. Matt "Mattrim"/"_Hello98" Dixon for saving this map from certain damnation when I wrecked it yet again. Both these guys rule. [4.2 Deathmatch levels] map13 Level name : outpost mortem Author(s) : Ola Björling Build time : 40 hours editor(s) used : EdMap 1.31 EdMap 1.40 BSP 3.0 Bugs : some slimetrails Inspiration : Sten Uusvalis Quake 2 DM maps Authors comments : Probably my best map ever. map14 Level name : Mortal Mayhem Author(s) : Derek "Afterglow" Mac Donald Build time : 8 hours give or take a few weeks ;) editor(s) used : DCK 3.62, Zennode 0.98a Bugs : Wee little HOM in the plasma area. Play with Boom. :) Inspiration : Quake E1M2 influence around the plasma. Quake causes the HOM! :P Authors comments : Dandy flat 2 player deathmatch map, includes all weapons except chainsaw (all those people that use it) Thanks to mewse for the map name, that whore. map15 Level name : Broken Circuit Author(s) : Adam Windsor Build time : not much editor(s) used : DETH, BSP Bugs : ... Inspiration: : too much to do in too little time ... Authors comments : This map is designed with Skill 5 Old Deathmatch in mind. map16 Level name : deva station (yeah yeah yeah there is a map called deva station in Q3A as well, but I did this one well over a year before that damn game was released. HA!) Author(s) : Ola Björling Build time : 50 hours editor(s) used : EdMap 1.40 BSP 3.0 Bugs : None Inspiration : Jans/Anthonys DM map "An Eye For An Eye" (map18) Authors comments : Originally made to demonstrate texture usage for the rest of the team, but turned out good enough to be in. map17 Level name : Magic Roundabout Author : Richard Wiles Build time : ?? editor(s) used : DoomCAD 6.1, bsp2.3x (nodes) Bugs : sod off... Inspiration: : Authors comments : My first true DM map. I hope it plays ok? map18 Level name : An Eye For An Eye Author(s) : Jan Van der Veken, Anthony Soto Build time : ?? hours editor(s) used : WinDEU 5.24 Bugs : We tried to fit some in but there was no room. Inspiration : Authors comments : Level by Jan, extra connectivity by Anthony. map19 Level name : Tight Fight Author(s) : Jan Van der Veken Build time : ?? hours editor(s) used : WinDEU 5.24 Bugs : Inspiration : Authors comments : map20 Level name : Annihilator Author(s) : Lee Szymanski Build time : 8 hours total plus learning tools editor(s) used : Windeu, Wadauthor, BSP Bugs : Nope Inspiration : Hours of doom/quake DM play Authors comments : The level was designed for fast 3/4 player gaming. Id like to thank Derek for the superb texturing work on this map. map21 Level name : rest in pieces Author(s) : Ola Björling & Anthony Soto Build time : 40 hours editor(s) used : EdMap 1.40 BSP 3.0 Bugs : Bugs, schmugs. Inspiration : Unknown Authors comments: Map by Ola, HOM removal and fine tuning by Anthony. map22 Level name : The Edge Author(s) : Jan Van der Veken Build time : xx hours editor(s) used : WinDEU 5.24 Bugs : None, as far as you know. Inspiration: : See below. Authors comments : This is a partial remake of the Quake 2 DM map "The Edge". map23 Level name : banger hangar Author(s) : Ola Björling & Derek MacDonald Build time : 30 hours editor(s) used : EdMap 1.31 EdMap 1.40 BSP 3.0 Bugs : Is carrot a bug? I think there's a carrot in there. Inspiration : Unknown Authors comments : Basic structures and gameflow design by Ola, detailing and texturing by Derek. map24 Level name : Interrogation Central II Author(s) : Jan Van der Veken & Derek MacDonald Build time : xx hours editor(s) used : WinDEU 5.24 DCK Bugs : Inspiration: : Authors comments : Modified by Derek Mac Donald. -------- [5] BUGS -------- * The sky isn't working with MLOOK yet. You're not supposed to look up and down in DOOM anyway. * map09 overrides the savegame buffer, so don't try to save until you're well into that map unless you use a source port. Sorry... ---------------------- [6] AUTHOR INFORMATION ---------------------- [6.1 Level authors] Author : Nick Baker Aliases : NiGHTMARE Email Address(es) : nick@frad.org Webpage : http://haunt.8m.com/doom Other files by me : I've contributed to the Darkening E1, GothicDM 2 and SlaughterDM, and have levels in numerous upcoming projects, including Execution, Hellstorm, Mordeth E2, Twice Risen and Ultimate Invasion. I am also the moderator of the Surge series, Paradox and Wrath. Thanks/Greetings to : Derek and Anthony for spotting all those VPOs and HOMs everywhere; Ola for some killer textures; anyone else who wants thanks or wants to be greeted :) Comments : I _hate_ being limited to doom2.exe ;) Author : Ola Björling Aliases : o-tech, citrus Email Address(es) : ola@techno.org Webpage : http://doomnation.com/ola http://ola.nool.nu Other files by me : Tantrum Tantrum 2 Venom Overload DM (textures and 7 or so maps) Talosian Incident (map08) Gothic DM 2 (some ugly textures) I also did some textures for Mordeth episode 3. Thanks/Greetings to : * The rest of the team for their efforts, especially Derek for saving me when my inspiration was running low. * I'd also like to thank Eric James "ricrob" Roberts and Matthew Dixon for saving me when I managed to fuck up some levels. * My employer for letting me use office hardware for this, and for their encouragement (!) in my efforts. * The music of Bjork Gudmundsdottir, Autechre, Aphex Twin, Phlegm, Psychonauts and Yeti has helped me tremendously. * Anyone that I might have forgotten. If you feel you've been left out, drop me a line and I'll have you in the next version, if there will ever be one. * Julia. Comments : It's over. It's finally over. Author : Ben Davies Aliases : Email Address(es) : sendmoneytoben@excite.com or s3095027@student.anu.edu.au Webpage : none yet Other files by me : INNRGATE (on cdrom.com) Thanks/Greetings to : Andre Majorel for level testing and a load of comments. Anthony Soto for level testing, thing placement and some edits on the level. More importantly, for pushing me to finally finish the level. The Darkening Team for letting me in :-) Comments : I'm glad thats over! :-) Author : Derek Mac Donald Aliases : Afterglow, Afterglew, `g, derekmd Email Address(es) : derekmd@frad.org, derekmd@hotmail.com (backup) Webpage : http://doomnation.com/afterglow/ Other files by me : - Jägermörder, Boom SP series (1 map released thus far) * levels/doom2/Ports/d-f/dmdjm01.zip - SacrificeDM series (6 maps released) * levels/doom2/deathmatch/Ports/d-f/dmdsac0*.zip with * being 1 thru 6 - Gothic99 (contributed 1 map) * levels/doom2/deathmatch/Ports/g-i/gothic99.zip - SlaughterDM (contributed in a few maps, 1 solo one) * levels/doom2/deathmatch/Ports/s-u/sldm.zip - SurgeDM2 (contributed 5 maps) * levels/doom2/Ports/s-u/surge2.zip - Co-author of The Seventh 07 with Prower * levels/doom2/Ports/p-r/prwrsv07.zip - Deadly Simplified, Doom2 map07 modification * Available on my web site - Converted many textures for use with Doom II * Available on my web site Thanks/Greetings to : Mattrim Dixon for harassing me on ICQ, Martin Friberg for not doing what he's told, mystican for being moderator of #doomroom so I have to say hello or he'll ban me... & Ricrob for his praise keeps me alive. ;) mewse for giving good hea-- lthy mapping tips. Comments : Ola needed help to get some things done so I came aboard. Simple as that. :) One more note... doom2.exe is the devil! The devil I tell ya! (just like foozball) Author : Anthony Soto Aliases : Swedish Fish Email Address(es) : neworderdatabase@hotmail.com Webpage : http://thefish.8m.com Other files by me : Early DM work in TWC* series (cdrom.com\..\themes\TWC) Dchronix.zip (1 Level SP map) Coauthor of map2 in Gothic2.zip Next Project: mapping for Mordeth Episode 3 Thanks/Greetings to : Anthony Czerwonka "Adelusion" for putting faith in my map skills before I had even proven myself. The experience and exposure I recieved were invaluable. Thanks to Jan for letting me be part of this very talented team and Ola for keeping this project going. Thanks to Ben for getting me interested in this project by a screenshot of his map and NO thanks for stealing 150+ precious hours of my life. J/k. :-) My worthy playtesters: Doug Merrill, Ismail Saeed Comments : DOOM dead? Pfft. If you said DOOM was dead yesterday, look what you would have missed today! Author : Lee Szymanski Aliases : Fen boi Email Address(es) : lee.szymanski@cambridge.simoco.com Webpage : N/A Other files by me : Nope Thanks/Greetings to : iD for everything. The Darkening Team, Kurt Kesler, Ace team and the Covert ops guys for the excellent maps. My ever increasing family and Simoco for keeping me solvent :) Randy Heit and Kokak for zdoom goodness. Comments : I hope everyone enjoys Darkening 2, I welcome any comments on the map. Author : Richard Wiles Aliases : None that I would own up to. Email Address(es) : wilesr@totalise.co.uk Webpage : none Other files by me : The 'Dickie' Series (10 DooM2 maps) Nessy (2 maps for DooM2 Plutonia) Spooky01-05 (DooM1 individual maps) "The Crusades" - a complete e4 replacement for Ultimate DooM Thanks/Greetings to : My wife Ness for tolerating my doom 'habit'. idsoftware for DooM - best game ever! All you wacky DooMers out there who never quite grew up either... ...and, of course, the rest of the Darkening Team for their hard work in putting this wad together. Comments : Author Name : Adam Windsor Nickname(s) : Capellan Email address(es) : s339890@student.uq.edu.au Homepage : eh, sorta ... http://student.uq.edu.au/~s339890 Other files by me : Demonfear Contributor: Memento Mori 2, STRAIN, Requiem, Darkening Ep1 Thanks/Greetings : everyone who submitted a level for the Darkening E2, whether it was included or not [6.2 Music authors] Author Name : S. Woodman Nickname(s) : Metabolist E-Mail address(es) : sewoodman@talk21.com Homepage : http://www.angelfire.com/indie/metabolist/ Other files by me : doom/s-u/toj_e1m1.zip <--- good doom2/ports/s-u/toj_15b.zip <--- not good Music in Twice Risen (not released) Misc Author Info : 24-year old Englishman with passions for DOOM editing, NIN, MIDIs, Red Dwarf and going totally psychotic for no reason. Thanks/Greetings : TiC, Adelusion, Bjorn Hermans, Nostromo, Matt Fell, Jeremy Doyle, Mark Klem, David Shaw, Kniggit, Adam Windsor, Ty Halderman etc. Author Name : Kniggit Nickname(s) : Kniggit Email address(es) : kniggit@planetquake.com Homepage : http://www.doomworld.com/kniggit/ Other files by me : Music in: SlaughterDM Mordeth E2 Thanks/Greetings : [6.3 Testers] * Everyone in the team * Matthew Dixon * Tom Robinson * Andy Kempling * Doug Merrill * Ismail Saeed ...and any poors sods we forgot. --------------- [7] LEGAL STUFF --------------- [7.1 Textures] Please do NOT extract textures from darken2.wad and do NOT create levels that are depending on darken2.wad to run. If you want to create a level that uses the textures from The Darkening Episode 2, use the standalone texture WAD. See http://www.doomworld.com/darkening for more information. [7.2 Levels] Authors may NOT use these levels as a base to build additional levels. You may distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this textfile intact.