================================================================ Title : CHORD3.WAD Author : Malcolm Sailor Email Address : msailor@home.com Misc. Author Info : Previous levels have earned me acclaim. 9th on the Doomworld top ten of level editing. Many many other levels out, the only good ones are the other levels in this series (chord1, chord2, chord_ng and chordg... if anyone's wondering where the chord name came from... so am I!) This will almost definitely be my last map ever. Please drop me a line with your opinions of this or any of my other maps before I drop out of the doom community forever. (Though has anyone noticed, the chord series now extends from map25 to map 29... all thats left is the finale!) Description : MAP27 It took way too long to make. Detailed, dificult, you know the drill... just download it and play it, trust me. It requires a source port (any source port that removes VPO and HOM, ie. almost any source port) to run, though jumping etc. is cheating. MEANT TO BE PLAYED SEPERATELY FROM ITS PREQUELS/SEQUELS! Additional Credits to : All the usual suspects plus: Matt Dixon and Martin Friberg for testing/input throughout the maps development. Myk Helnyte and Anthony soto for additional playtesting. Eric james roberts for offering to feature it on his page. ================================================================ * Play Information * Episode and Level # : MAP27 Single Player : Yes, built for it. Cooperative 2-4 Player : sure, but not tested. Deathmatch 2-4 Player : Special deathmatch arena included! Try it out with all your friends!!! I'm looking for someone to run a csdoom server of this. Difficulty Settings : Yes. UV is _not_ for the average player. I make my levels as hard as I personally enjoy playing them, but I spend just as much time tweaking the easier skill levels so lesser players can still enjoy. If skill 4 is too hard for you, its very easy to switch to an easier skill level. (Do you detect a hint of annoyment in my voice???) New Sounds : No New Graphics : No Demos Replaced : None * Construction * Base : From scratch. Build Time : A long, long time. Editor(s) used : Dck 3.62 By Ben Morris Nodebuilders : Bsp 5.0 By Lee Killough and Colin Phipps RMB 2.1 By Jens Hykkelbjerg Known Bugs : There are a few occasional errors in monster behaviour, but these are bugs in the source ports and not in my level. It took me a lot of effort and annoyance to finally figure that out. (Ie. Cacos getting stuck on top of each other and monsters falling off tall ledges, hopefully someday this stuff will get fixed!) * Copyright / Permissions * This level can be distributed freely, so long as this text file accompanies it and it is not for profit. Feel free to modify this map, but email me about it and give me credit in the relevant text file.