=========================================================================== Advanced engine needed : PrBoom, PrBoom Plus, ZDoom Primary purpose : Single play, Co-op, or DM. =========================================================================== Title : Coffee Break Episode 1 Filename : cafebrk1.wad Release date : July 22, 2012 Author : Matt Tropiano http://mtrop.net Email Address : mtropiano@gmail.com Other Files By Author : See http://mtrop.net/stuff.htm or http://mtrop.net/oldstuff.htm Misc. Author Info : Amateur map designer and programmer of fine softwares that nobody uses. Description : Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that. Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind. Additional Credits to : Memfis, Harmata, Phml, Phobus, and the rest of the Doomworld forums for feedback! Musical Credits: MAP01 - "Sadistic" Tom Mustaine MAP02 - "Smoke and Mirrors" Lee Jackson MAP03 - "More" Tom Mustaine MAP04 - "Path of Destruction" Mark Klem MAP05 - "Blood Jungle" TNT: Evilution (Unknown) MAP06 - "Spray" Lee Jackson MAP07 - "Pissed Office Box" Lee Jackson MAP08 - "Breach of Madness" Mark Klem MAP09 - "ZDoom" James Paddock MAP10 - "Infinite" Tom Mustaine MAP11 - "Dulce Base" James Paddock Stats Screen - "How'd I do?" Lee Jackson Intermission - "You Suck" Lee Jackson =========================================================================== * What is included * New levels : 11 maps Sounds : No Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : DEHACKED and MAPINFO lumps included. Other files required : None, all required textures included. * Play Information * Game : Doom 2 Map # : MAP01 - MAP11 Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Three years off and on. Did lots of other stuff in between. Editor(s) used : Doom Builder 2, SLADE, Bitmap Font Writer, Paint.Net, Black Rook Doom Struct Library Known Bugs : Probably a misaligned texture or two that I haven't found. May Not Run With... : Non-Boom-compatible ports that don't support "voodoo dolls" or extra skies, versions of Doom that can't read MIDI music lumps (don't think that's possible though, embedded MIDI support is BOOM standard). Other : If you play using ZDoom, the game will end after MAP11. Nothing is replaced past that point. * Copyright / Permissions * Authors may NOT use the contents of this file as a base for modification or reuse. Authors of other materials have been credited in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You may not charge for the contents of this file. * DISCLAIMER * This PWAD contains select texture(s) and flat(s) that can originally be found in GothicDM or Gothic2. Credit and thanks go out to the artist(s) of said flat(s) and texture(s) and also to the rest of the Gothic Crew (1997/98). The ORIGINAL GothicDM(2).ZIP can be found at the idGames Archives. Each said PKZIP archive contains thirty-two professional quality levels and music. Found at your favorite idGames FTP mirror: idgames/levels/doom2/deathmatch/megawads/gothicdm.zip idgames/levels/doom2/deathmatch/megawads/gothic2.zip This WAD may use some Hexen flats/textures and some resources from Plutonia, and some music from TNT: Evilution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors FTP sites: idGames Archive (http://doomworld.com/idgames/)