================================================================ Title :Area 51 Filename :area51.wad Levels & Graphics :Keith Hickman Graphics\Sprites :Garth Donovan Email Address :Khickman@juno.com (preferred) khick703@aol.com keithhickman@worldnet.att.net Garth Donovan's u964181@student.canberra.edu.au Misc. Author Info :Keith... from Houston, Texas Garth... From Australia Description :Built for Doom2 v1.9 Story :Area 51, The militarys not so top secret base in Nevada, rumored to be the high tech research center and holding area for aliens, has cut off communications with unnamed high ranking officials in Washington DC. We are sending you in alone to investigate armed with latest technology. You will have a security pass bio-chip inserted under your skin so you can enter all tightly controlled ultra secure areas. The bio-chip will allow you to get through the bio- scanners without tripping the alarm. However, If it is damaged or exposed to high levels of radiation it may not work. Also, It is untested on the gene scanner under construction there. Try to aviod this area if possible. If you trip an alarm try and find an escape route pronto. It is possible the compound houses a UFO. This may be your only means of escape once you enter AREA 51! MISSION INFO: Insertion point: just inside compound. Time: 2:00am Goal: investigate suspected alien takeover and report back to headquarters. Use of deadly force: Approved Additional Credits to : id for DooM2, Olivier Montanuy for Wintex Matt Tagliaferri for DoomCAD 6.1 Jack Vermeulen for DeeP 8x node builder Robert Renske, Jr for Warm 1.6 node builder Jens Hykkelbjerg for RMB Sam Lopresti for status bar Bill Zimmerman for fence texture and ammo box (Urban Deathmatch 3) Shamus Young for window frame Garth Donovan for Security Driod, Chaingun modification, misc wall textures and sounds. ============================================================================ * Play Information * Episode and Level # : Map 01, 02 Single Player : Yea..It rocks! Cooperative 2-4 Player : Yeah baby! It's really out of control! Deathmatch 2-4 Player : No. Why can't we all get along? Difficulty Settings : 3,4 & 5 only! (see known bugs) : Level 3 is for single player mode : Level 4/5 is for Co-op or *Extreme Experts* New Sounds : Yes New Graphics : Yes...Are you graphicly talented?...E-mail me! New Music : Yes...If you compose original midi music and want to contribute some for this wad, Send me some mail! I'll add it and you will get full credit of course. Demos Replaced : None **Important** QUICK START INFO-------: Unzip "Area51.zip" in your Doom2 directory or move all the following files there. It contains: area51.wad area51.txt deusf.exe install.bat This is the newest version of deusf(4-30-96 96,568 k ) If you have an old version move it or overwrite it. You need the new version. Ok...now just type install and deusf will do its thing. Now you can run "Area 51" by 1. Type "play" -or- 2. doom2 -file area51.wad (normal command line) To return things to normal type "restore" **Construction** Base :New level from scratch Editor(s) used :DoomCAD 6.1, Dcad, Deep 8x for Nodes,RMB for reject map Wintex 4.3 for additional graphics,sprites, etc. Paint Shop Pro. Warm 1.6 for final node build. Known Bugs :You CAN'T play "Area 51" on skill level 1 or2. A key sector won't lower. I attribute this problem to a buggy "beta" level editor I started to use in the early stages of level building. :-( Think I got the dreaded Vis plane error resovled though. :-) Find anything else E-mail me. Notes :I pushed the Doom engine to the enveolpe. Ran out of plats, animations, scrolling textures, vis planes (much detail had to be limited and some removed) I therefore recommend a Pentium for smooth game play. Features :There are some cool new monsters! A security droid and an Alien Sump worker. If the sump dude takes enough hit points he will explode into a ball of fire! Tired of static textures? Well most of the computers now appear to work! Lots of new regular textures too. Even some actual satellite photos of Area 51. The plasma gun now shoots green plasma. Barrels are full of yellow waste that really flare up when hit. Mysterous yellow waste that will eat your lunch! All without using dehacked! Well..there's more but you'll have to play the wad! and play it like a man..."NO CHEATING" Build time :100+ Hrs est. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels or use any custom graphics within. E-Mail me and I may give in on *some* of the graphics. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * The DoomRoom http://members.aol.com/khick703/doomroom.htm Garth Donovan's homepage http://student.canberra.edu.au/~u964181/home.htm cdrom.com ftp://ftp.cdrom.com/pub/doom2 Other: If you have ANY comments about this WAD please E-Mail me at khickman@juno.com or any of the above addresses. Tips: As always, save early...save often.