=========================================================================== Primary purpose : Deathmatch =========================================================================== Title : Antaresia Filename : ANTR.wad Author : antares031 Email Address : antares031@naver.com Description : After scrapping my first single-player megawad project, Catastrophe, I decided to create deathmatch wad with 20 maps, using the resources made for Catastrophe. This map contains lots of blue texture, so it's not recommended to player who has cyanophobia. =========================================================================== * What is included * New levels : 20 +1 bonus SP level(MAP30) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : 20, designed for Deathmatch Single Player : No, except MAP30 Cooperative 2-4 Player : No Deathmatch 2-4 Player : Designed for * Construction * Base : Check the author's comment Build Time : 5 months (including break time) Editor(s) used : Doom Builder 2, XWE, Adobe Photoshop CS3 Known Bugs : Possible HOM effect (no HOM effect with GZDoom, ZDaemon, though.) * Credits * Texture : Alien Vendetta (edited with Photoshop) Plutonia 2 Heretic Hexen Music : Fortress 2+ Fortress 2 Blue Digimon Online (All of them are made by by X2Games) Sound Effect : Quake 3 Arena Dwango 5 - Dual Wielding K2 : My trusty K2 rifle itself * Maps * MAP01 Mapname : Scarp Inspiration : Map with the same name I created 8 years ago Music : Fortress 2 Blue "There's something about supertank" Finished Date : Nov. 19. 2014 Author's Comment: Simple, coastal themed map for duel match with one easter egg. MAP02 Mapname : Center Inspiration : Judas23 Music : Fortress 2 Blue "I know what you did last stage" Finished Date : Nov. 21. 2014 Author's Comment: Even simpler square map. Still good for duel, but inferior to original Judas23, imho. MAP03 Mapname : Spirals Inspiration : Map with the same name I created 8 years ago Music : Digimon Online - Stage07 Finished Date : Nov. 23. 2014 Author's Comment: Lots of things are changed from the original one, including climbable waterfall. MAP04 Mapname : Sunrise Inspiration : Scarp, UniDoom3 MAP04 Music : Fortress 2+ "The Garden" Finished Date : Nov. 29. 2014 Author's Comment: Another coastal themed map with simple circulation. MAP05 Mapname : Waterfall Inspiration : Small waterfall near my house. Music : Digimon Online - Stage10 Finished Date : Dec. 5. 2014 Author's Comment: First symmetric map for deathmatch I created. (with no flip edit. I'm serious.) MAP06 Mapname : Fortress Inspiration : de_dust2 from Counter-Strike, I guess? Music : Fortress 2 Blue "Welcome to Skull's Hell" Finished Date : Dec. 25. 2014 Author's Comment: Finished at the night of christmas after dinner. MAP07 Mapname : Simple Inspiration : Doom 2 MAP07 Music : Fortress 2 Blue - Waiting room music Finished Date : Dec. 8. 2014 Author's Comment: It was finished earlier cause this kind of map is easy to design :3 MAP08 Mapname : BFG Exit Inspiration : From the sketch Music : Fortress 2+ System music no.? Finished Date : Dec. 30. 2014 Author's Comment: Nothing much to say. I'll pass. MAP09 Mapname : Pit Inspiration : UniDoom3 MAP15 Music : Fortress 2+ "The Fantastic Island" Finished Date : Jan. 2. 2015 Author's Comment: After I got pwned by someone from UDM3 MAP15. MAP10 Mapname : Sunset Inspiration : MAP04 "Sunrise", MAP05 "Waterfall" Music : Digimon Online - Stage01 Finished Date : Jan. 5. 2015 Author's Comment: Out of motivation after finished this one. I don't know why. MAP11 Mapname : Monument Inspiration : Dweller2 MAP11 Music : Digimon Online - Stage09 Finished Date : Apr. 3. 2015 Author's Comment: After long days(three months, actually) of breaktime. MAP12 Mapname : Duel Inspiration : SSL2 Music : Fortress 2+ "The Hidden Stage" Finished Date : Apr. 5. 2015 Author's Comment: Obviously this map is based on SSL2. Still, it's tricky to get the BFG. MAP13 Mapname : Gateway Inspiration : From the sketch Music : Fortress 2 Blue "Culture Shock" Finished Date : Apr. 11. 2015 Author's Comment: The one and only map which has a room with "normal" textures. Also equires precise SR40 jump for BFG. MAP14 Mapname : Beacons Inspiration : Dwango5 MAP01 Music : Fortress 2+ "The Artificial Satellite" Finished Date : Apr. 14. 2015 Author's Comment: The last coastal themed map, based on the yard of D5M1. MAP15 Mapname : Valley of City Inspiration : The valley of city from Fortress 2+ Music : Digimon Online - Stage05 Finished Date : Apr. 15. 2015 Author's Comment: Six buildings are based on the real-life buildings. Find them if you want. MAP16 Mapname : Dust Inspiration : Five Night's at Freddy's 3 Music : Fortress 2+ "The Yamato Ship" Finished Date : Apr. 19. 2015 Author's Comment: The plan of this map is identical to the map of FNaF 3. One scary easter egg to tribute that. I mean, "scary". MAP17 Mapname : Simpler Inspiration : Doom 2 MAP07 Music : Fortress 2 Blue - Waiting room music version 2 Finished Date : Apr. 20. 2015 Author's Comment: Google Sketchup was used in order to simulate the shadow of map. This map also has Dual Wielding K2. MAP18 Mapname : Mt. Afriest Inspiration : Doom E3M6, Catastrophe MAP25 Music : Fortress 2 Blue "The Invincible" Finished Date : Apr. 21. 2015 Author's Comment: Highlt based on the design of Catastrophe MAP25. Although it was scrapped, sadly. MAP19 Mapname : Antarople Inspiration : Catastrophe MAP15, St. Peter's Basilica Music : Fortress 2 Blue "The Profound" Finished Date : Apr. 23. 2015 Author's Comment: This soundtrack is also used for my silly "killing 3000 cyberdemons" video. MAP20 Mapname : Void Inspiration : Catastrophe MAP30 Music : Fortress 2 Blue "Tank Slayer" Finished Date : Apr. 26. 2015 Author's Comment: Thanks for playing :) MAP30 *Bonus Single Player Map* Mapname : Center of Catastrophe Inspiration : From the sketch Music : Fortress 2 Blue "Tank Slayer" Finished Date : Dec. 30. 2013 Author's Comment: I added it as a bonus map. It's the final level of Catastrophe. It's not for deathmatch, of course. * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors