A M B E R E X T R E M E 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Title : Amber Extreme (for DOOM2 DeathMatch) Filename : AmberX1.WAD Author : Mattrim of Amber dsR Email Address : curtdixon@shaw.wave.ca Misc. Author Info : Avid DOOMer/DeathMatcher extraordinare Description : Small, fast, and furious DeathMatch PWAD, featuring five levels of nonstop, chaotic action. : Support for both DeathMatch and AltDeath. : Excellent weapons balance and play flow. : Realistic designs and lighting effects. : Custom graphics, music, and sound. : Beautiful architecture. : Ambient sound effects. : Consistent theme. Additional Credits to : American McGee : for inspiration, whose idmap01.WAD started it all : Caffiene : for keeping me awake at night : CD the Weatherman: thanks for everything : Fetus : for odds and ends on Map05 : id Software : for reasons obvious : Iron Mike : for ideas and support : Nine Inch Nails : for being a great band : OakGOD : for showing me the ropes : Playtesters : thank you : Roger Zelazny : for Amber and all its shadows : Sean MI : for believing in magic : Spartan : for assistance on Map01 : Timinator : for enlightenment : Utility Authors : for all of the invaluable tools : WAD Authors : for slaving to make the DOOM universe a better place 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map # : Map01 through Map05 Single Player : No Cooperative 2-4 Player: No Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None Base : None (all five levels from scratch) Build Time : zZz (August 1995 to February 1996) Editors used : DCK by Ben Morris : DETH by Antony Burden : NWT by Denis Moeller : ZenNode by Marc Rousseau : A special thanks to the authors of these utilities. Known Bugs : None. 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Intermission Music : Nine Inch Nails : A Warm Place (circa Halo 08) 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map01 : Entryway DM Starts : Eight Music : Nine Inch Nails : Ruiner (circa Halo 08) Description : After falling in battle to the demonic hordes which threaten humankind, you wake to find yourself armed with only your wits and high-tech high-calibre weaponry in an old abandoned UAC outpost; the death throes of a damaged power generator filling the ears of both you and your opponents, whom you recognize as marines who have obviously betrayed humanity and work now for it's eventual demise as puppets of the hellspawn... 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map02 : The Underhalls DM Starts : Four Music : Nine Inch Nails : Head Like a Hole (circa Halo 02) Description : You are now just to the east of your last battlesite and have decided to take shelter in a conveniently located drainage system, thinking it best to protect yourself from the nearing destruction of the abandoned outpost's crippled power source. Unfortunately, your opponents had the same idea and the intense violence begins anew... 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map03 : The Gantlet : The Killing Floor DM Starts : Six Music : Nine Inch Nails : Last (circa Halo 05) Description : The carnage thus far has been brutal and your will to fight has been drained. Choosing no longer to flee from your pursuers, you decide to make a temporary stand in a nearby military installation, which you immediately dub "the killing floor". You now notice that, strangely enough, your opponents are not simply targeting you but also fighting amongst themselves for reasons unknown. Have they been doing that the whole time? Yes, you say to yourself with dawning realization, they most certainly have... 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map04 : The Focus : The Fount of Power DM Starts : Seven Music : Nine Inch Nails : Dead Souls (via The Crow soundtrack) Description : Legend has it that those who can control the fount and focus it's energies can become powerful beyond belief. Legend also has it that the fount is capable of summoning up mighty demonic guardians to defend itself from desecrators such as yourself. You realize that if you wish to tame the wild powers before you then you had best hurry, as it seems that the hellish chanting which echos through the ancient halls is becoming more and more feverish, as is your opponents' attempts at seizing control of the fount... 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Map05 : The Waste Tunnels DM Starts : Seven Music : Nine Inch Nails : Down In It (circa Halo 02) Description : It has become apparent now that you and your opponents are no more then the playthings of some demonic mastermind, as each time you die you are rebirthed in a painless excercise of the mind. You can no longer go on like this. Flee and fight, fight and flee...what is the use? This is it, you decide. The final confrontation. In this scenario, you have laid an ambush in a desolate sewer system and the dripping of water rings through the stench-filled air. Dark, gloomy, and horrid...the perfect killing ground, you think to yourself, absolutely perfect... 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 AmberX1.WAD is a compilation of the first five levels in the Amber series, which was designed with nothing in mind but to provide the ultimate DOOM2 DeathMatching experience and the sheer enjoyment of players all around the world. Every level present in this package was built from scratch and is the product of an overactive caffiene enhanced imagination. All five levels provide plenty of action with only two players, whereas four player matches are nonstop fragfests. Playability of all five levels has been maximized due to extensive debugging and playtesting. Also, be sure to play with monsters on, otherwise the special ambient sounds which have been implemented will go unheard. Difficulty settings have been applied with the following layout: sKill 1/2/3: DeathMatch v2.0 (all weapons present) sKill 4/5: DeathMatch v1.0 (all weapons present) Monsters are placed strategically in unaccessable areas of the maps so that they will lend their "voices" to the playing fields without being able to interfere, either physically or visually. As mentioned above, monsters are a necessity in order for the special ambient sound effects to be heard. 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Authors may *NOT* use any or all of AmberX1.WAD as a base to build additional levels. You *MAY* distribute AmberX1.WAD in any electronic format, provided that you include this file intact and with no modifications. Thank you. 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 * Where to get this PWAD * ftp.cdrom.com 様様様様様様様様様様様様様様様様幼.**.塚様様様様様様様様様様様様様様様様 Enjoy AmberX1. ///END OF FILE