=========================================================================== Advanced engine needed : None Primary purpose : 1-on-1 Deathmatch (Duel) =========================================================================== Title : Aftermath Oldschool Duel Filename : amath.wad Release date : December 10th, 2013 (Happy 20th birthday, DOOM!) Author : Ian "Fragmare" McPherson Email Address : fragmare@yahoo.com Description : A map pack containing 11 highly polished and thoroughly tested duel maps, made for the original "vanilla" doom2.exe. This WAD strives to create an oldschool dueling experience while pushing the vanilla engine to its limit. The end result is a map pack that runs on any and all ports of DOOM II (including the original DOS doom2.exe), but looks and plays like something much more contemporary. There should be something here for everybody to enjoy. That is to say, everyone should be able to find at least one map in this WAD that they like to duel on. There is quite a bit of visual and gameplay variety between all eleven of these maps. =========================================================================== Maps, WADs & Authors : MAP01 "Seismic Lab" by Fragmare This is my tribute and homage to Aikman's popular Dwango5 Map01. You'll notice the overall layout is quite similar. The Quake texture work was inspired by the red team side of zdctfmp2.wad map11. Basically, this map is everything you love and hate about D5M1, but ramped up. It's very free-flowing and pretty fast paced. I've also really strived to push the old doom2.exe engine to its limits in order to give this map a more newschool appearance. Anyway, if you're into Dwango5 Map01, even a little, you should check this map out. :) MAP02 "Nuclear Meltdown" by Fragmare Parts of this map were inspired by some of the wonderful architecture from Aliens TC for the the original DOOM. The layout is fairly unique in the fact that it's rather long and narrow, yet very open and free-flowing. In order to get the BFG you must time your teleport so that the crushing sector is on its way UP when you jump in. If you don't time it right... squish. MAP03 "Cydonian Ruins" by Fragmare The duel gameplay in this map is interesting in the fact that while the overall size of the map is very small, there are numerous places to hide and take cover. There are lots of height elevations and it's very tricky to keep track of the opposing player. The BFG requires some precise movement control to obtain. MAP04 "Singe" by Fragmare This map should really be called 'The Ultimate BFG C**kblock'. At first glance, it looks easy to get, but there is literally nowhere on the map that's too far away for your opponent to come and kill you if they hear the lift drop. If you *do* happen to get the BFG, you *can* strafe run back into the lookout tower if you do it just right. If you're really, REALLY careful and clever, there's a way to get the BFG *without* using the lift at all. ;) MAP05 "Shadows of Iscariot" by Fragmare My personal homage to Judas23_.wad. Basically, this map is everything you love and hate about Judas, but ramped up. It's small, it's cramped, it's claustrophobic and fast paced. The teleporter plays a larger role here, though. This is probably the fastest paced and most vicious of all the maps in this WAD. MAP06 "Circle of Caina" by Fragmare This is an icy deathmatch map I made where I tried to blend all of the good parts of doom2.wad Map02, Map03, and Map11, and end up with something the flowed better than any of the three. I think I succeeded pretty well in doing that. This map is an all-out power struggle over the main circle. If a player dominates the circle, they have access to the map's only SSG, the plasma rifle, rocket launcher and (by means of a tricky strafe run jump) the BFG, along with a backpack, blue armor and soul sphere! The map is the largest of all the maps in this WAD, but it doesn't play too slow, due to all action funneling towards the inner circle. It's like King of the Hill. :) MAP07 "Tower of Pazuzu" by Fragmare Very open and very fast paced. The outer courtyard serves as a small arena for SSG duels, while savage fighting takes place indoors. To get the BFG, you must wait on the lift to drop and then teleport to the top of Pazuzu's Tower. You *can't*, however, camp the top of the tower, as there is damage up there. The invisibility spheres at the top of the tower can be obtained by bumping them just right. MAP08 "Greater Torment" by Fragmare The key to this map is dominating the middle area where the SSG is. All other weapons are around the periphery of the map, but in order to get the SSG you must venture into the middle. The plasma rifle can be gotten by either lowering the lift via the switches or by bumping the lift it sits on. To get the BFG, you must activate a lion face switch and run up to the bloody room where a teleporter will take you to a secret room with BFG. Be quick and careful, however... the BFG room contains a nasty crusher, so don't linger. MAP09 "The Omen" by Fragmare This map has a central, circular SSG arena surrounded by concentric corridor. In the downstairs area, you'll find a well of fire that teleports you to a room with the BFG. The BFG *cannot* be effectively camped, however, due to there being four ways in (depending upon the angle you enter the fire when you teleport). MAP10 "Death's Door" by Fragmare This is my homage and tribute to the great ssl2.wad. The general layout is similar with one twist... it's in reverse. Lots of custom texture work gives this map a dark and gloomy feel. Yes, the tricky little jump from the DM spawn to the indoor area is still there. ;) MAP11 "The Foulest Depth" by Fragmare The foulest and lowest depth of Hell. This is where the s**t really hits the fan... as well as guts, brains and entrails. To get the BFG, you must strafe run up the blood fountains. The exit for this map (if playing in vanilla) must be shot like the Icon of Sin. =========================================================================== Additional Credits to : AF-Domains.net, AlexMax, St_Anger, Madgunner Scott "Bub" Jenkins, Animal, Doomkid, DarkLord BlackJack, Plums, Vorpal, BaRaKa, Toke (R.I.P.) =========================================================================== * What is included * New levels : 11 (Plus a lobby map) Textures : Yes Flats : Yes Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : Yes Other : New DOS ENDOOM screen Other files required : No * Play Information * Game : DOOM II (using doom2.wad) Map # : MAP01-MAP11 Dame Mode : Deathmatch (1-on-1) Difficulty : Nightmare (competitive standard) Recommended DMFLAGS : 206246980 / 823504384 * Construction * Base : Some maps based on some of my previous maps. Others from scratch. Build Time : Too long. Editor(s) used : DOOMBuilder 2, XWE, BSP32, DeepBSP Bugs : Some minor HOM here and there when played in the original DOS doom2.exe May Not Run With... : Will run on doom2.exe and all DOOM II source ports * Copyright / Permissions * Authors may NOT use the map data contained in this WAD file as a base for modification or reuse. Authors MAY use the graphic and sound resources (textures, flats, WAVs, etc.) that are exclusive to this WAD file for their own projects as long as credit is given and acknowledged to the author of this WAD file. You MAY distribute this WAD file, provided you include this text file, with no modifications. You may distribute this WAD file in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file intact. * Where to get the file that this text file describes * http://www.gamers.org/pub/idgames/ http://www.doomworld.com/idgames/ http://fragmare.mindrec.com/amath.zip