============================================================================ Title : ATAK Filename : DEEPATAK.WAD Author : Jack Vermeulen Email Address : deep@sbsoftware.com or 75454.772@compuserve.com Misc. Author Info : Author of DeeP, DeeP97 and DeePBSP Description : See story below I needed to test out the new texture modification tools in DeeP97 9.6x, so I started with making some new texture names. Then I got carried away having too much fun and ended up with this level. 2nd release added a few more textures and revised DeeP walls at start with animated graphics and put in a pseudo solid arch. 3nd release added more textures, decided the save game limit was cramping me too much, so you can't do a savegame, until you kill most enemies (see warning below). Ending is now what I had in mind to start with, changed completely to a brand new area. DEEPATAK demonstrates complex and unique construction techniques with a high degree of detail (a DX4 and above is suggested). Set the Overlap Tolerance=0 in DeeP97 (F5 map options) to prevent vertex merging when modifying this level. See 2 different textures on a -normal- wall, double lifts (you need to go down and then down AGAIN to get the weapon), some other tricks and a hell of a lot of fun. Go save the world.... Instructions : Put DEEPATAK.WAD in your DOOM2 directory, type "doom2 -file DEEPATAK.WAD -warp 1 -skill x" where x is the skill number. You can put the file anywhere you like, but then you need to add the complete path to play. Additional Credits to : Brad Kiefer and Mike V. for helping on DeeP97 Bob Evans for an area inspired by Odessa14. Mike Phillips for an area inspired by FTHAGN1. Chris Christenson and Lisa Moore for some cool levels that made me want to make DeePATAK. Ingo Kirsch for additional testing and feedback. ATAK - The Story : While everyone else was busy fending off the "other" invaders a new enemy arrived from the air. It's almost too late. They have developed unrivaled energy capture technology to conquer all humans, the Zoractic Photon Encapsulator or ZPE. The ZPE is almost online. Only you can destroy it before they gain control of your worthless mind. The ZPE is partially operational, so be on the lookout for strange and unusual energy flux densities. Many things are not what they appear to be! ============================================================================ * Play Information * Episode and Level # : DOOM II Level 1 (1.9 suggested) Single Player : Yes Cooperative 2-4 Player : Yes - (you might have to) Deathmatch 2-4 Player : Yes - (after you get to know the level, the last area is especially suited for deathmatch, just agree to not stray from the area) Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New Music : Yes Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : DeeP97, RMB (reject), Endoomer (ending text), PSP (sky), MID2MUS (convert MID to MUS format) ALL other sound, patches and ALL lump import and Texture and Flat modifications were done by DeeP97! Known Bugs : None known (might be a few texture aligns left?) and WARNING However, you CANNOT use the save game feature until you have killed most enemies, regardless of skill level. If you save too early, DOOM will crash DOS. Windows 95 will let you recover. Some "errors" are deliberate so don't fix them (missing textures). Also, some "errors" are caused by ultra close (1 unit) spacing (floating to integer conversions give false sector not closed errors). If you make mods to this level, be aware that most areas are at the visiplane overflow limit! In addition, since the SideDefs are packed, you HAVE TO UNPACK them first (a DeeP97 command) or else you'll make a mess (DeeP97 has detection for same). Many Sectors are also packed. You can't add any more LineDef types that perform any action. You can't any add any more animated LineDef types either. DeePATAK is AT THE DOOM LIMIT for both. =========================================================================== * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels for distribution. You can tinker with it for your own fun of course. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. ========================================================================== Special Thanks to: ID for a game that set the standard and still has a few tricks left! All the people that registered DeeP and DeeP97. Thanks Again! ======================================================================== Designer Notes: I wanted to create a unique wad with design features rarely found and emphasize the SF aspect. This level can be played deathmatch since it has very few dead ends, although 4 players is suggested so finding something to kill (or be killed) doesn't take too long. It may not play well on anything less than a DX4/100 or P100. ======================================================================== * Where to get this WAD * (or where you got it?) www.sbsoftware.com (DeeP's home web site) Action Games Forum on Compuserve