===========================================================================
Advanced engine needed  : ZDoom / GZDoom, maybe Skulltag. 
		          Tested with GZDoom 1.0.26 and ZDoom 2.1.8, it runs
			  perfectly on them.
Primary purpose         : Single Player ( Coop not implemented yet )
===========================================================================

Title                   : Suigin Tou's Slumber ( ZDoom Edition )
Filename                : sts_z.wad
Release date            : January the 18th, 2008 
			  ( Map 05 ( "Chosen by Satan" ) beta release )
Author                  : William "[WH]-Wilou84" Huber
Email Address           : wilou84@yahoo.fr
Other Files By Author   : None yet, this is my first map for Doom. I made some 
	                  maps for Quake and attempted to make one for Unreal II
	  		  The Awakening, though.
Misc. Author Info       : I'm 23, and Doom and Quake are my favorite games. Nothing
			  particular to say. Look for my crappy Doom speedrun 
		          demos on my FTPs :
		          http://membres.lycos.fr/wilou84/Doom/Demos/Single/
			  http://membres.lycos.fr/wilou84suigintou/Doom/Demos/Single/

Description             : This is the preview of my upcoming 10-map wad, Suigin
	                  Tou's Slumber. This wad will be a tribute to many things,
	                  and to many famous Doom wads like my two favorites,
			  Hell Revealed II and Deus Vult. Expect a very hard gameplay,
			  and nice details. :)
			  This is the ZDoom Edition. The Boom version 
                          ( which has the same levels, but without all the Decorate
			  monsters and a gameplay adapted to the lack of those monsters ) 
	                  is available at :
			  http://membres.lycos.fr/wilou84suigintou/Doom/Wads/STS/sts.zip

Additional Credits to   : id software
			  Pascal "CodeImp" vd Heiden for Doom Builder
			  The XWE team

		          All my buddies at the French Doom Community 
		          ( http://lacommunaute.forum2jeux.com/index.htm )
			  [THE]Ronald for a little testing

			  Eric "Eriance" Ou for the Demon Eclipse textures and monsters,
			  used with permission
			  François-Xavier Delmotte ( OgrO_FiX ) for the awesome
			  Ogro texture pack
			  id Software again, for Quake textures
			  Raven Software, for Heretic, Hexen and Hexen II textures

			  Sam Woodman, for the Hell Revealed II soundtrack that I used
			  ( I'll ask him the permission soon too )
			  Huy Pham for Deus Vult, and for some of the textures I used
                          Kell ( a talented Quake mapmaker ) for the Knave texture pack
			  Protojo for the Dark Cacodemon sprites and sounds
			  The Skulltag team for the Belphegor sprites
			  The Alien Vendetta team, for some textures again
			  Midway for Doom 64

			  DeathBringerThanatos for the AEons of Death mod, from
			  which comes sprites for the Heresiarch, the Bishop ( Jade
			  Mage in Suigin Tou's Slumber ), the Iron Lich, the Fiend and
			  the Shambler. Sprites for the Fiend and the Shambler have been
			  enlarged, and the Shambler's Decorate code has been heavily
			  modified by me to fit Quake's monster more accurately.

			  Hipnotic Interactive for the Scourge of Armagon Mission
			  Pack for Quake. The Spike Mine's sprites have been 
			  extracted from this.
		          
===========================================================================
* What is included *
New levels              : Yeah ( only Map 05, "Chosen By Satan", for now... )
Sounds                  : Nope
Music                   : Yeah.
			  Map 01 : --
			  Map 02 : --
			  Map 03 : --
			  Map 04 : --
			  Map 05 : Soundtrack from Hell Revealed II Map 20, Fear of the
			           Dark. Thanks to Sam Woodman. Used without permission,
			           but I'll ask him soon.
Graphics                : Yeah, I used textures from a lot of sources : Quake, Heretic,
		          Hexen, Alien Vendetta, Deus Vult, Demon Eclipse, Doom 64, and
	                  some other ones edited by me.
Monsters 		: Yeah.

			  ( Enemies already in the Boom Edition, and still here in the
			  ZDoom Edition )

			  Dark Cacodemon : Those black Cacodemons will fry your soul
		          with their ultra-fast attacks. Don't get too close, or 
		          you're toast. Replaces the Arachnotron.

			  Belphegor : He may look like a Baron of Hell, but he's far
		          worse. Avoid him at all costs.
			  Replaces the Commander Keen.

			  Spike Mine : Those things made from flesh and iron 
			  have only one purpose : to find you, and to explode 
			  with you. Replaces a very powerful enemy.. the barrel.

			  ( Enemies ONLY included in the ZDoom Edition ( this one ) )

			  Nightmare : This unreal creature will torment you with 
			  its ghostly claws, but which do real dmaage.

			  Cacolich : Watch out for this undead Cacodemon, his 
			  morbid breath can melt you in no time.

			  Fiend : In essence, organic buzzsaws, rife with 
			  pummeling power !

			  Iron Lich : This frightening creature comes 
			  from another epoch to terminate you.

		   	  Archon of Hell : This terrible Hell noble will teach you what 
			  sufferance really is.

			  Darksteel Lich : Like the Iron Lich, this creature 
			  isn't short of ideas when it comes to killing you. But 
			  this time, expect it to be worse - far worse.

			  Shambler : Through time and through dimensions, this walking
		          nightmare will never stop hunting you down. 
			  Even other monsters fear him. Good luck.

			  Heresiarch : A powerful sorcerer who comes from the 
			  depths of Hell. His magical spells are 
			  deadly - but you'll see by yourself.

Dehacked/BEX Patch      : Yes, included in the wad file.
Decorate lump		: Yes, included in the wad file.
SNDINFO lump		: Yes, included in the wad file.
Demos                   : Not yet, the map is not at its final version.
Other                   : This is a beta version of map 05. Permissions for the resources
			  are to be obtained soon, this wad will be sent to the authors
			  for them to see what I'm doing with their creations :p 
			   
* Play Information *
Game                    : Doom II - Hell on Earth
Map #                   : Map 05
Single Player           : Yes
Cooperative 2-4 Player  : Yes ( Player Starts included, but it hasn't been tested yet )
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yeah.

This wad is intended to be _hard_. It means that if you're not used to play wads like
Hell Revealed II, Hell Rrvealed, Alien Vendetta or Deus Vult, you'll have 
trouble to finish those maps in Ultra-Violence mode. Playing in skill 2, 
"Hey, Not Too Rough" is suitable for casual players. Good players can try skill 3, 
"Hurt Me Plenty". Ultra-Violence can be very, very difficult, but beatable without 
finiding any secrets ( demos are coming soon ).
I don't want to hear any whining about the wad being too hard. If you can't finish it,
watch the demos to see that it's beatable, and maybe tune down the skill level.


 
* Construction *
Base                    : New level from scratch
Build Time              : Around two months, not full time
Editor(s) used          : Doom Builder, XWE, BSP

Known Bugs              : Some visual bugs here and there, I'm working on it.
			  A slight linedef warning under GZDoom, ignore it.
			    
May Not Run With...     : I dunno, prolly Doom2.exe ( my Dehacked lump is not
			  doom2.exe-compliant ), jDoom ( Dehacked is badly
			  supported by jDoom ) and maybe others.
			  Works fine under ZDoom, Zdaemon, and GZDoom...

  			   
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse unless written permission is obtained from the author.   
You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact. This file may not be used for any commercial purposes without the
author's agreement.

* Where to get the file that this text file describes *
PrBoom Edition :
http://membres.lycos.fr/wilou84suigintou/Doom/Wads/STS/sts.zip
ZDoom Edition :
http://membres.lycos.fr/wilou84suigintou/Doom/Wads/STS/sts_z.zip

* Disclaimer *
This PWad contains some texture(s) and flat(s) that can originally be found
in Demon Eclipse ( by Eriance ), Deus Vult ( by Huy Pham ), Quake, Heretic,
Hexen, Hexen II, the GothicDM series, and many other sources. Permission to 
use all of them hasn't been obtained yet, but I'm working on it.