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Advanced engine needed : Any Complevel9 compatible source port. 
Primary purpose : Single Player
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Title : Assault on Nukeway Enterprises
Filename : nukeway.wad
Release date : May 14th, 2022; RC1 : June 20th, 2022
Author : In Training
Other Files By Author : Nukeway Library (2022)
Misc. Author Info : Started learning Ultimate Doom Builder earlier this year, this project is the culmination of my discovery of the joy of mapping. 

Description : Nukeway Enterprises had all the answers, their technology was going to save us. 
Their CEO promised us the world and a brand-new future. They provided nothing but poison. 
Now it's time for some sweet revenge. From the fringes of a dying forest, Doomguy's journey begins. 
Blast your way through the hordes of Nukeway employees-turned-demons as you delve 
into the depths of hell to blow the mother reactor to kingdom come. 
Will you make it out alive? Or will you drown in radioactive slime like all the rest?

Trivia : My first release, Nukeway Library (2022) appears here in an edited form as MAP03, "Inner Archives".
In the original .txt for that release, I mentioned wanting to expand the "Nukeway" into a 3-level set.
Well, I wound up making seven. Oops!

Additional Credits to : Evil Eagle for helping me playtest every level. 
The Kins for the wonderful art included in the interpic & titlepic.
Sub-Actuality, Large Cat and Raiva for additional playtesting.
The Entryway Discord for always having a quick answer to my problems!
My two cats for never deleting any sectors no matter how many times they jumped on the keyboard.
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* What's included *

New levels : 6+1
Sounds : None
Music : None
Graphics : None
Dehacked/BEX Patch : None.
Demos : Not yet!

* Play Information *

Game : DOOM2
Map #s: MAP01 - Subterranean Scars
	MAP02 - Miasma Precipice
	MAP03 - Inner Archives
	MAP04 - Umbilical Workshop
	MAP05 - Flesh Prison Zero
	MAP06 - Nukeway Getaway
	MAP07 - Loss Prevention
Single Player : Designed for Single Player Pistol Start.
Cooperative 2-4 Player : Player 2 start added, but not tested. No multiplayer balancing done.
Deathmatch 2-4 Player : No
Difficulty Settings : Yes. Looking for feedback on non-UV difficulties, vast majority of playtesting was done on UV.

* Construction *

Base : New from scratch
Build Time : 3 months
Editor(s) used : Ultimate Doom Builder, Slade3
Known Bugs : None
May Not Run With : CrispyDoom and other vanilla ports. It is cl9 Boom compatible and should work with all modern source ports.
Tested With : Eternity Engine 4.02, dsda 0.24.2, prBoom+ 2.5.1.4, GZDoom 4.7.1