Dissolution (v1.2)
by
Bryant (Gunrock) and Kevin (The Solution) Robinson





=================================================
Advanced engine needed  : ZDoom 2.0.63a or higher
Primary purpose    : Single + coop play
=================================================

Title                   : Dissolution
Filename                : distion.wad
Release date            : December 03, 2005
Version                 : v1.2 (Dec 25, 2006)
Author                  : bryant and kevin robinson
Email Address           : moonscrapper@aol.com
Other Files By Author   : Dark7, Dark7: Mission Pack, Slipgate and
                          Southern Cross Gold.
Misc. Author Info       : Gamer

Description             : Dissolution is a 7 map side story to Project Slipgate.        
                          *New version with no misaligned textures*

Additional Credits to   : Requiem crew for the status bar graphics, Doom
                          Depot for the doom64 sprites and sfx, Nick Baker
                          and the Malice Team for the Hexen2 textures, Soul
                          of Evil Team for the intro map stage music and
                          prohosting.com for hosting Demise site. 
===========================================================================
* What is included *

New levels              : 7
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 1-7
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3 and a half months
Editor(s) used          : various editors
Known Bugs              : none
May Not Run With...     : only playable with zdoom (comment by Jive: and Gzdoom!!)


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.

You may NOT distribute this file in any format.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
           http://www.doomwadstation.com/idgames/index.php?dir=doom2%2Fd-f%2F
Web sites: http://jove.prohosting.com/demise3k
FTP sites: idgames database




Played, revised and reviewed on
February 10, 2007

http://www.doomworld.com/idgames/index.php?id=11633 :
"Bryant and Kevin (The Solution) Robinson are definitely very good mappers!!! I like each of their works, and this one is damn impressive, even if the difficulty is made for newbies. 4/5 - Jive"

But here is the Gold Edition:
- Map01 is an introduction, not playable, and totally scripted. The camera lets you see and understand what is happening. It's very well done, and the choices made for the sequence are fine. You are travelling throught a castle, discovering a very dark environment, with an "Unreal" style.
- Map02 lets you discover weapons coming from Doom64, and a darkish structure, with monsters very easy to defeat. Until the very latest corridor, I didn't have to use any of the numerous boxes generously given to let you recover a full life. Ammos are numerous too. About the secrets: a message, given nearly the end, explain something about them... What you must do is to find those secrets, because they are really important. One of them can be missed because the walls of the corridors are high...
- Map03: what I dislike in the maps made by the bro's is the fact that there is no progression in term of difficulty. The previous map was far too much easy, and suddenly becomes the very hard difficulty. Rocketters and spiders are hard to kill, very tedious, and their shots are quite mortal. What can you do when 2 rocketters and 2 spiders are one behind the other?!? One more time, the balance is badly done in term of difficulty, not progressive, and it got my nerves!!!
What I dislike too is the very darkish lightings. Ok, it was done to give an atmosphere... I dislike to ruin my eyes, and to be unable to distinguish details of the architecture.

I finally understood that, for the first time in the bro's works, the sky is made thanks to a skybox, using the transparent texture MTNWALL (not correctly tilled, and quite hugly), with a second part made of a scrolling ceiling, with the flat "CLOUDS", far too much dark, so dark that you can't see its details. I'm sorry, but it would have been good to make an effort to produce a good sky, with such a method, instead of this hideous thing... So, I had to align the texture "MNTWALL" on all of the skyboxes of the 7 maps, and I applied a correction of 1.2 for the gamma of the flat CLOUDS. Now, it's better, but not that good... Anyway, I don't want to change what was done, but to rectify a problem. I hope to have reached my goal.
- Map04: 1 invisible archvile facing you suddenly? And what about the second archvile, also invisible? And I won't talk of the cyberdemon appearing in a small space... Ok, I bypassed it on god mod !!! I dislike to become nervous because of a game.
After 4 maps, the result is that I don't agree with the level of difficulty... It was far too much easy, and now it's far too much hard.
- Map05 and 06 are quite well done, even if there is this problem of difficulty. Keeps your ammos if possible. The chainsaw is a great friend of yours!!!
- Map07 is surprising. Superb map, with a fantastic architecture, made only for the pleasure of the eyes, and a great final battle, as usually with the bro's maps. I won't reveal anything about it.
I had to reformat the end text displayed when the battle has ended, cutted on the screen:

 

Notes:
- Architecture                      : 10/10
- Use of the Zdoom features:  9/10
- Gameplay                           : 10/10 for very good players
                                               4/10 for the average ones.
- Balance ammos/monsters    :  9/10
- Balance life/monsters        :  8/10

Global note:
9.4/10 for good players
8/10 for normal players.

Conclusion: one of the hardest pwad of the bro's series.

Jive, Manaus (Amazonia), Feb 10, 2007


¤¤¤¤¤¤¤¤¤¤¤¤¤¤

¤¤ Tools used ¤¤
¤¤¤¤¤¤¤¤¤¤¤¤¤¤
- Examination with XWE:
       XWE - extendable Wad Editor version 1.16
       Developped by Csabo
       wadedit@marchmail.com
       http://doomworld.com/xwe

- Graphic's creation or modification
       Paint Shop Pro 7 (WinShare Killer Apps)
            http://www.wska.com

- ".dfl" file to use with KDX, the King Elvis Launcher:
        The King Doom Experience - Your Doom Frontend Experience.
        This toolset allows you to get the best out of your Doom installation.
        This is the best software available of this kind
        Available at http://kingdoom.tk/

- All the stuff is zipped, using a buyed WinZip(R) Version 10.0 (6698)
        Copyright (C) 1991-2005 WinZip International LLC
        http://www.winzip.com/version.htm

#######################################################################
#  Author   : Jean-Yves Delpech aka "Jive" aka "The Freeman", 52      #
#  Email    : dlw@doomwadstation.com                                  #
#  Web site : "Doom Legacy Wads" aka DLW                              #
#             http://doomwadstation.com/dlw/                          #
#######################################################################
#  Email    : gzdoom@doomwadstation.com                               #
#  Web site : "GZDoom Wads" aka GZW                                   #
#             http://gzdoom.doomwadstation.com/                       #
#######################################################################
#                   Where to get GZDoom :                             #
#                                                                     #
#  Web site: http://grafzahl.drdteam.org/index.php?page=topic&id=230  #
#######################################################################
# Thanks to T.v. Elsuwé, Steven McGranahan, Robert Bäuml and Bell Kin #
# for their large contribution and to others Legacy Team members.     #
#######################################################################