===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single + coop play
===========================================================================
Title                   : Aerial Lavender
Filename                : DUIa
Release date            : 25/6/26 (dd/m/yy)
Author                  : joe-ilya kvsari thehockster
Email Address           : someone@
Other Files By Author   : Many Doomer Boards Projects.

Description             : Lavender foliage floating on clouds, in the peach
                          sky. Populated by medieval architecture, some of it
                          corrupted by demons.
                          There are new enemies, and a new weapon. Press F1
                          in the game for information about them.

Additional Credits to   : Textures were assorted from Lost Civilization,
                          Ancient Aliens, staldoom.wad, Blood, Quake,
                          Revenant Bus, and a couple of cloud textures made
                          for me by an anonymous from 4chan's /vr/.
                          Sprites were assorted from Heretic, Hexen and
                          various DBPs.
                          Scimitar weapon sprites taken from scimitar.wad.
===========================================================================
* What is included *

New levels              : 6
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : ANIMATED, COMPLVL, PLAYPAL
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-06
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 2 weeks on resources and maps. 2 months for other
                          people's maps. Then 1 week for compiling and extra
                          bells and whistles.
Editor(s) used          : Slade 3, Ultimate Doom Builder, WhackED 4, MSPaint,
                          Photoshop, Eevee's Doom text generator
Known Bugs              : Post 'em in the thread!
May Not Run With        : Mods that replace enemies.
Tested With             : DSDA-Doom 0.29.4 Nugget Doom 5.0.0

* Slot - Map - Author - Music *

MAP01 - Guard Post - joe-ilya - "Goosebumps" by Beyond
MAP02 - Underside - kvsari - "Fly Bat, Fly" by Beek
MAP03 - Aetherial Divinity - joe-ilya - Unused theme from the Dreamland level
in Jazz Jackrabbit 2 by Basehead
MAP04 - Cirrus of the Damned - thehockster - "I Miss You..." by Vadim VS
MAP05 - Dislocated Corruption - joe-ilya - "Lavender Hill" by Skaven
MAP06 - Baby Don't Hurt me Plenty - joe-ilya - Module rendition of
"What Is Love?" by Haddaway (sequenced by Jogeir Liljedahl)
  
Intro - Early version of "Cloud City" by Alexander Brandon
(From Jazz Jackrabbit 3)
Intermission - Title music from Inspector Gadget's Crazy Maze by Fabian
Text - "Lavender with Wings" by ZaStaR


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
