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  1. Classic Doom

    1. Doom General

      Discuss anything and everything Doom-related

      542305
      posts
    2. WAD Releases & Development

      New releases and works in progress

      654877
      posts
    3. Doom Editing

      Editing-related discussion, questions, and comments

      165747
      posts
    4. Source Ports

      All your favorite executables

      95877
      posts
  2. Classic Doom Special Interest

    1. Speed Demo Submissions

      Dooming done quick, both regular and tool assisted

      84660
      posts
    2. Multiplayer Doom

      Deathmatch, Cooperative, Multiplayer events, etc

      19759
      posts
    3. Console Doom

      Switch, iPhone, N64, Playstation, GBA—all these worlds are yours except 3DO, attempt no landing there

      18695
      posts
    4. Freedoom

      It's (not) Doom, only Free

      21400
      posts
  3. Newfangled Doom

    1. Doom Eternal

      To be defeated by the Marauder, shoot at it until you die

      24217
      posts
    2. Doom 2016

      Rip & Tear until it is done

      51790
      posts
    3. Doom 3

      All Doom 3, all the time occasionally

      80910
      posts
  4. Misc.

    1. Everything Else

      Welcome to Ultra Progressive World, enjoy your stay

      615686
      posts
    2. Creative Works

      Post all your creations (fiction, pictures, music, videos, etc.) here—original or derivative, it doesn't matter

      31375
      posts
    3. Doomworld News

      Comments on news items

      88880
      posts
  • Forum Statistics

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    Total Posts
  • Popular Now

  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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