=========================================================== STORYLINES FOR DOOM/ULTIMATE DOOM, DOOM II: HELL ON EARTH, FINAL DOOM (TNT/EVILUTION AND THE PLUTONIA EXPERIMENT), AND DOOM 64 Doom/Ultimate Doom, Doom II and Final Doom story text is Copyright (C) 1993-1996 Id Software, Inc.  Doom 64 story text is Copyright (C) 1997 Midway Home Entertainment, Inc. Transcripts from printed manuals by Ledmeister In-game story text copied and formatted by Doomkid Thanks to classicdoom.com for the original document on which this is based. =========================================================== ----------------------------- DOOM (DOOM 1) / ULTIMATE DOOM ----------------------------- THE STORY SO FAR You're a marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago, you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation. The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room. For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the Gateways have grown dangerously unstable. Military “volunteers” entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small set-back, but everything is under control. A few hours ago, Mars received a garbled message from Phobos. “We require immediate military support. Something fraggin' evil is coming out of the Gateways! Computer systems have gone berserk!” The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful. You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally, silence. Seems your buddies are dead. IT'S UP TO YOU Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you with only a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now. =========================================================== END OF EPISODE 1 =========================================================== Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. Looks like you're stuck on The Shores of Hell. The only way out is through. To continue the DOOM experience, play The Shores of Hell and its amazing sequel, Inferno! =========================================================== END OF EPISODE 2 =========================================================== You've done it! The hideous cyber-demon lord that ruled the lost Deimos moon base has been slain and you are triumphant! But ... where are you? You clamber to the edge of the moon and look down to see the awful truth. Deimos floats above Hell itself! You've never heard of anyone escaping from Hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to  the surface of Hell. Now, it's on to the final chapter of DOOM! -- Inferno. =========================================================== END OF EPISODE 3 =========================================================== The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much death has had its ass kicked for all time. A hidden doorway opens and you enter. You've proven too tough for Hell to contain, and now Hell at last plays fair -- for you emerge from the door to see the green fields of Earth! Home at last. You wonder what's been happening on Earth while you were battling evil unleashed. It's good that no Hellspawn could have come through that door with you ... =========================================================== END OF EPISODE 4 =========================================================== The spider mastermind must have sent forth its legions of hellspawn before your final confrontation with that terrible beast from hell.  But you stepped forward and brought forth eternal damnation and suffering upon the horde as a true hero would in the face of something so evil. Besides, someone was gonna pay for what happened to Daisy, your pet rabbit. But now, you see spread before you more potential pain and gibbitude as a nation of demons run amok among our cities. Next stop, Hell on Earth! =========================================================== ------------------------------- DOOM II / DOOM 2: HELL ON EARTH ------------------------------- THE STORY CONTINUES...DOOM II: Hell on Earth Back at last. After days of hard fighting in space, you've returned home on well-earned leave. You're one of Earth's crack soldiers, hard-bitten, tough, and heavily-armed. When the alien invasion struck Mars, you were the first on the scene. By killing, killing, and killing, you won. You stopped the invasion, saved Mars base, and became a war hero. What they don't talk about so much is that you were the only survivor. But that's all behind you now. You've quit the military, and are heading home. Your drop pod lands with a crunch. You open 'er up and look out. Damn! The city ahead is on fire. What the devil is going on? You stagger forward, clutching at your sidearm. Packs of refugees are fleeing the flaming metropolis. A band of them shriek in terror. You squint. What's that? Someone is attacking the refugees. You rush up and blast away, killing the troublemaker. It looks like a human but something's wrong. His mouth is filled with half-chewed flesh, and he's all messed up, like a zombie from a bad horror movie. Hell, not again! You can feel it. It's all starting again, just like on Mars. First, people are taken over, turned into cannibal Things. Then the real horror starts, the deformed monstrosities from Outside. But now it's on Earth! It turns out that the invaders are all over. Monsters range from Tokyo to Timbuktu, from Stockholm to Scranton. Billions are dead. Some people have been transformed into flesh-eating mutants, but a few, a very few, are still alive and fully human. The wise men of humanity have evolved a plan to save what's left of the human race. They have built enormous ships to carry the remaining people into space, safely away from the ruined world. Unfortunately, Earth's only ground spaceport has just been taken over by the demons. They've instituted a sort of force field -- a flame barrier -- over the port; no ships can land or take off. You gotta go back into action. The pathetic remnants of Earth's soldiers are making an assault on the invaders at the spaceport. If you win, you might be able to turn off the barrier, so that the ships can leave, and Homo sapiens may not go extinct just yet. If you lose, that's it. Humanity is history. You and your comrades make their attack. Soon, brave men drop like flies. You lose track of your friends, though sometimes you can hear them scream when they die, and the sounds of combat echo from deep within the starbase. Something hisses with rage from the steel tunnels ahead. They know you're here. They have no pity, no mercy, take no quarter, and crave none. They're the perfect enemy, in a way. No one's left but you. You...and Them. =========================================================== END OF EPISODE 1 =========================================================== You have entered deeply into the infested starport. But some- thing is wrong. The monsters have brought their own reality with them, and the starport's technology is being subverted by their presence. Ahead, you see an outpost of Hell, a fortified zone. If you can get past it, you can penetrate into the haunted heart of the starbase and find the conrolling switch which holds Earth's population hostage. =========================================================== END OF EPISODE 2 =========================================================== You have won! Your victory has enabled humankind to evacuate Earth and escape the nightmare. Now you are the only human left on the face of the planet. Cannibal Mutations, Carnivorous Aliens, and Evil Spirits are your only neighbors. You sit back and wait for death, content that you have saved your species. But then, Earth Control beams down a message from space: “Sensors have located the source of the Alien invasion. If you go there, you may be able to block their entry. The Alien base is in the heart of your own home city, not far from the starport.” Slowly and painfully you get up from the Fray. =========================================================== END OF EPISODE 3 =========================================================== You are at the corrupt heart of the city, surrounded by the corpses of your enemies. You see no way to destroy the creatures' entryway on this side, so you clench your teeth and plunge through it. There must be a way to close it on the other side. What do you care if you've got to go through Hell to get to it? =========================================================== END OF GAME =========================================================== The horrendous visage of the biggest demon you've ever seen crumbles before you, as you pump your rockets through his exposed brain. The monster shrivels up and dies, its thrash- ing limbs devastating untold miles of Hell's surface. You've done it. The invasion is over. Earth is saved. Hell is a wreck. You wonder where the bad folks will go when they die, now. Wiping the sweat from your forehead you begin the long trek back home. Rebuilding Earth ought to be a lot more fun than ruining it was. =========================================================== ------------------------- FINAL DOOM: TNT/EVILUTION ------------------------- TNT: Evilution Though all the top management of the UAC were dead, and so were most of their personnel down to the janitors, the corporation survived, now under strict government supervision. The UAC still sought the secret to matter apportation, and continued its experiments under vastly increased safety measures. The UAC's base was set up on one of the moons of Jupiter, hoping that the increased distance would enhance Earth's safety if something went wrong. Marines were stationed at the base, ready for anything. The Invasion Soon after the UAC opened its first Gate, the minions of Hell made their first attack. Suddenly, through the Gate flowed spiked, fanged, dripping techno-terrors. Meat machines flailed their armored limbs and slavered with bloodlust, seeking soft bleeding manflesh to rend. But in their seeking, they found only death. The United States Space Marine Corps was prepared for such an event, and they poured molten death into the hordes of Hell. More demons massed, hoping to overwhelm the defenders by their endless numbers. But mass alone was no match for the marines. Set up in defensive positions around the gate, the marines were able to slaughter the monsters by the hundreds, taking few losses. As suddenly as it had begun, the invasion ended. The last flaming skull screamed through, was hit by twenty simultaneous shotgun blasts, and the chamber was silent once more, except for the dripping of blood. Hell had failed. The research went on, more boldly, and less cautiously. All the marines received the Silver Star from a grateful government, and the UAC made an enormous contribution to the Veterans Fund.  The defensive positions were strengthened, and the marines watched closely for another attempt, all their attention drawn inward toward the Gates. They were looking in the wrong direction. The Rain of Monsters Hell knew more than one trick. Months after the Gate incident, the yearly supply ship came ahead of time. On radar, the ship looked far larger than usual. And it was coming from the wrong direction. Strange, but not inexplicable. The lax radar operators reported the ship's approach, and personnel went out to the landing field to meet it. But it never landed. Instead, it hovered over the base, miles in the air. The men and women looked up at it and saw that something was terribly wrong. The ship could not have come from Earth. It was huge, kilometers long, and was built of bone, steel, flesh, corruption, and death. It was a bio-mechano-magical construct from the depths of Hell, and it had come through space for its vengeance. Enormous doors, large as football fields, irised open and hideous demons poured out, plunging to the ground and blanketing the entire base with their throbbing, pulsing bodies. They were everywhere at once. The marines' defenses, set up to prevent an attack from the direction of the Gate, were worthless. The monsters poured through the sewers, the air vents, the hallways, everywhere, rampaging, corrupting, and feasting. Once more, the surviving humans were left as zombified brain-dead monstrosities. Existing only to kill and kill and kill. It's Up To You Only one man escaped death or zombification. The marine commander. You. You weren't at the base when the skies opened and devastation poured from the stars. You were miles away, enjoying a walk across the moon's rough-hewn landscape. Then you heard a snortling gurgle behind you and whirled to face one of them. The beings that still haunted your nightmares. Your reflexes weren't dulled by your experiences, and you pulled out your pistol and blew the imp to gory shreds. Hot-footing it back to the base, you saw it all and realized what had happened in a flash. The demon ship still floated above the infested base. Your boys -- the men you'd trained to fight and kill and die as no fighting man had ever been trained before -- were dead. You were not there when it happened, to die with them. Unlike the ancient Samurai, who chose to die with their men, you cocked your pistol. You were going to kill for your men. And if you died trying, well, you were going to die anyway, some day. Death at the fangs of demons might be the very worst way to die, but if they did manage to get you, Hell would know it had been in a fight. =========================================================== END OF EPISODE 1 =========================================================== You've fought your way out of the infested experimental labs. It seems that UAC has once again gulped it down.  With their high turnover, it must be hard for poor old UAC to buy corporate health insurance nowadays.. Ahead lies the military complex, now swarming with diseased horrors hot to get their teeth into you. With luck, the com- plex still has some warlike ordnance laying around. =========================================================== END OF EPISODE 2 =========================================================== You hear the grinding of heavy machinery ahead.  You sure hope they're not stamping out new hellspawn, but you're ready to ream out a whole herd if you have to. They might be plan- ning a blood feast, but you feel about as mean as two thousand maniacs packed into one mad killer. You don't plan to go down easy. =========================================================== END OF EPISODE 3 =========================================================== The vista opening ahead looks real damn familiar. Smells familiar, too -- like fried excrement. You didn't like this place before, and you sure as hell ain't planning to like it now. The more you brood on it, the madder you get. Hefting your gun, an evil grin trickles onto your face. Time to take some names. =========================================================== END OF GAME =========================================================== Suddenly, all is silent, from one horizon to the other. The agonizing echo of Hell fades away, the nightmare sky turns to blue, the heaps of monster corpses start  to evaporate along with the evil stench that filled the air. Jeeze, maybe you've done it. Have you really won? Something rumbles in the distance. A blue light begins to glow inside the ruined skull of the demon-spitter. =========================================================== ----------------------------------- FINAL DOOM: THE PLUTONIA EXPERIMENT ----------------------------------- After Hell's catastrophic invasion of Earth, the United States took steps to prevent such an invasion from recurring. The old UAC corporation was refounded, under completely new management (because the old trustees and stockholders were all dead, this wasn't much of a problem), and sent to research tools and technologies to prevent such an incursion from happening ever again. Though the invasion had been stopped, and the remaining demons were gradually being exterminated by mopping-up squads, it was clear that the powers of Hell remained strong. While the Spider Mastermind and Baphomet seemed to no longer threaten, who knew what else lay outside? Waiting. Watching. Preparing. The new UAC began working on Quantum Accelerator Devices, intended to close interdimensional Gates at a distance and so prevent future incursions forever. The project began innocently enough. Naturally the scientists, in order to learn how to close Gates, had to relearn Gate technology first. This ability was rapidly regained. Perhaps too rapidly. The Terror Soon, beings from outside had their dire attention drawn to the new experiments, and then, one day, a Gate opened in the heart of the research complex. Unnatural horrors from the pit poured in, ravening for destruction. But the UAC scientists had learned their trade. The Quantum Accelerator Device performed perfectly in its maiden test -- the invasion Gate was closed instantly and permanently when the Accelerator flicked on. A cyberdemon, halfway through, was snipped in two when the Gate closed. Earth would now be safe from literal invasion by Hell. At least, once the technology could be set up around the globe. The next day, a ring of seven Gates opened throughout the base, and a monstrous legion rampaged through. The Quantum Accelerator began putting out the Gates at once, and within an hour, six were closed. But the hellish army was now too strong, too numerous. The marines fought like mad dogs, but were finally pulled down by the enemies' claws. The scientists, marines, and bureaucrats were all slain or transformed into undead mankillers. The Task The Quantum Accelerator and its prototypes are deep inside the ravaged complex. A demon Gatekeeper guards them and mans the last Gate of Hell. The government, frantic that the Quantum Accelerator will be destroyed or used in some alien fashion upon us, has ordered all marines to the site at once, regardless of their location. You were on leave at the beach, only a few minutes from the complex, when you got the word. You suited up, grabbed a pistol, and raced your pickup truck to the complex. When you arrived, flashes of light, howls, and chanting could be heard from the interior. Corpses were scattered everywhere. Obviously the Gatekeeper was doing something inside -- something that would soon reach some kind of awful climax. You know that within an hour or two, an entire division of marines will arrive to assault the base with full artillery and air support. You also know that they will be too late. Far too late. The airplanes will be plucked from the sky by floating terrors, the cannons melted by diabolic rockets and fireballs, the soldiers blasted to shreds as they charge into the armored shell of the UAC buildings. In an hour or two, the monstrosities inside will have finished their awful task, and will be prepared, once more, to take on the world. It's up to you. You have to enter the complex and stop the Gatekeeper. Alone. =========================================================== END OF EPISODE 1 =========================================================== You gloat over the steaming carcass of the Guardian. With its death, you've wrested the Accelerator from the stinking claws of Hell.  You relax and glance around the room.  Damn!  There was supposed to be at least one working prototype, but you can't see it. The demons must have taken it. You must find the prototype, or all your struggles will have been wasted. Keep moving, keep fighting, keep killing. Oh yes, keep living, too. =========================================================== END OF EPISODE 2 =========================================================== Even the deadly Arch-Vile labyrinth could not stop you, and you've gotten to the prototype Accelerator which is soon efficiently and permanently deactivated. You're good at that kind of thing. =========================================================== END OF EPISODE 3 =========================================================== You've bashed and battered your way into the heart of the devil-hive.  Time for a Search-and-Destroy mission, aimed at the Gatekeeper, whose foul offspring is cascading to Earth. Yeah, he's bad. But you know who's worse! Grinning evilly, you check your gear, and get ready to give the bastard a little Hell of your own making! =========================================================== END OF GAME =========================================================== The Gatekeeper's evil face is splattered all over the place. As its tattered corpse collapses, an inverted Gate forms and sucks down the shards of the last prototype Accelerator, not to mention the few remaining demons.  You're done. Hell has gone back to pounding bad dead folks instead of good live ones.  Remember to tell your grandkids to put a rocket launcher in your coffin. If you go to Hell when you die, you'll need it for some final cleaning-up ... =========================================================== ------- DOOM 64 ------- The Past... Your fatigue was enormous, the price for encountering pure evil. Hell was a place no mortal was meant to experience. Stupid military doctors: their tests and treatments, were of little help. In the end, what did it matter - it was all classified and sealed. The nightmares continued. Demons, so many Demons; relentless, pouring through. Far Away... The planetary policy was clear. An absolute quarantine was guaranteed by apocalyptic levels of radiation. The empty dark corridors stand motionless, abandoned. The installations sealed. The Present... A long forgotten relay satellite barely executing, decayed by years of bombarding neutrons, activates and sends its final message to Earth. The satellites message was horrific, from the planetary void there came energy signatures unlike anything sampled before. The classified archives are opened. The military episodes code named “DOOM” were not actually completed. A single entity with vast rejuvenation powers, masked by the extreme radiation levels, escaped detection. In its crippled state, it systematically altered decaying dead carnage back into corrupted living tissue. The mutations are devastating. The Demons have returned even stronger and more vicious than before. As the only experienced survivor of the DOOM episode, your commission is re-activated. Your assignment is clear: MERCILESS EXTERMINATION. =========================================================== Interlude One =========================================================== You cackle as the familiarity of the situation occurs to you. The gateway to the Demons' domain was too accessible. You realize the demons mock you with their invitation. It does not matter... The demons spawn like rats and you have the grade AAA U.A.C. poison they crave. Your bloodthirsty scream shatters the teleport haze. Once again you find yourself, amidst... =========================================================== Interlude Two =========================================================== The vast silence reminds you of the military morgue. You knew the installation had a classified level. The U.A.C. had some good reason to hide this place. You wonder what it could be... =========================================================== Interlude Three =========================================================== You smile. What strange place have you stumbled upon? The Demons did not expect you to survive this far. You feel their demonic presence waiting for you... Let them taste their guts! =========================================================== Interlude Four =========================================================== You wretch as a strange acrid odor assaults you. Death and Demon carcass! No nightmare could have prepared you for this. You realize that this place was not meant for living humans. =========================================================== END OF GAME =========================================================== Finally... The mother of all demons is dead! The blood pours from your eyes as you stand in defiance. As the only marine to endure the slaughter, you decide to remain in Hell and ensure no demon ever rises again.      THE END. ===========================================================